three实现三维圆球shockwave shaderpass双击波动动画效果代码
代码语言:html
所属分类:动画
代码描述:three实现三维圆球shockwave shaderpass双击波动动画效果代码
代码标签: three 三维 圆球 shockwave shaderpass 双击 波动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { margin: 0; overflow: hidden; background: #000; font-family: sans-serif; user-select:none; } canvas { display: block; } .dg.ac { z-index: 10; } </style> </head> <body> <canvas id="goo-canvas"></canvas> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/" } } </script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js'; import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'; const canvas = document.querySelector('#goo-canvas'); const renderer = new THREE.WebGLRenderer({ canvas }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); const.........完整代码请登录后点击上方下载按钮下载查看
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