three实现三维城堡收集旗帜第一人称视角游戏代码
代码语言:html
所属分类:游戏
代码描述:three实现三维城堡收集旗帜第一人称视角游戏代码
代码标签: three 三维 城堡 收集 旗帜 第一 人称 视角 游戏 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!doctype html> <html lang="zh-CN"> <head> <meta charset="utf-8" /> <title>三维城堡小游戏(Three.js)</title> <meta name="viewport" content="width=device-width,initial-scale=1" /> <style> html,body { height:100%; margin:0; overflow:hidden; font-family:system-ui,Segoe UI,Roboto,'Helvetica Neue',Arial;} #overlay { position: absolute; left:10px; top:10px; color:#fff; background: rgba(0,0,0,0.4); padding:8px 12px; border-radius:6px; } #blocker { position:absolute; inset:0; background: rgba(0,0,0,0.6); display:flex; align-items:center; justify-content:center; color:#fff; z-index:2; flex-direction:column; } button { padding:12px 18px; font-size:16px; border-radius:6px; cursor:pointer; } canvas { display:block; } </style> </head> <body> <div id="blocker"> <h1 style="margin:0 0 12px 0">点击开始 — 三维城堡小游戏</h1> <div style="max-width:520px;text-align:center;margin-bottom:12px">鼠标控制视角,W/A/S/D 移动,空格跳跃。搜集所有旗帜!</div> <button id="startBtn">开始(请求鼠标控制)</button> </div> <div id="overlay">Flags: <span id="score">0</span> / <span id="total">0</span></div> <!-- 使用模块导入 Three.js(CDN) --> <script type="importmap"> { "imports":{ "three":"//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js", "three/addons/":"//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/" } } </script> <!-- 使用模块 --> <script type="module"> import * as THREE from "three"; import { PointerLockControls } from "three/addons/controls/PointerLockControls.js"; // ---- 基本场景与渲染器 ---- const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); // 天空颜色 const camera = new THREE.PerspectiveCamera(75, innerWidth/innerHeight, 0.1, 2000); camera.position.set(0, 2, 8); const renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(innerWidth, innerHeight); renderer.shadowMap.enabled = true; document.body.appendChild(renderer.domElement); window.addEventListener('resize', ()=> { camera.aspect = innerWidth/innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); // ---- 光源 ---- const hemi = new THREE.HemisphereLight(0xffffff, 0x444444, 0.7).........完整代码请登录后点击上方下载按钮下载查看
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