webgl实现一个三维无限洞穴穿越通行动画效果代码
代码语言:html
所属分类:三维
代码描述:webgl实现一个三维无限洞穴穿越通行动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html {
height: 100%;
}
body {
background: #333;
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
}
canvas {
height: 100%;
width: 100%;
}
</style>
</head>
<body translate="no">
<canvas id="canvas"></canvas>
<!-- VertexShader code here -->
<script id="vertexShader" type="x-shader/x-vertex">#version 300 es
precision highp float;
in vec4 position;
void main() {
gl_Position = vec4( position );
}
</script>
</script>
<!-- FragmentShader code here -->
<script id="fragmentShader" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 fragColor;
uniform vec4 u_mouse;
uniform vec2 u_resolution;
uniform float u_time;
uniform sampler2D iChannel1;
#define R u_resolution
#define T u_time
#define M u_mouse
#define PI 3.141592653
#define PI2 6.283185307
#define MAX_DIST 40.
#define MIN_DIST 1e-3
const float N = 13.;
mat2 rot(float a) { return mat2(cos(a),sin(a),-sin(a),cos(a)); }
vec2 hash2( vec2 p ) {
p.x=mod(p.x,N);
return fract(sin(vec2(dot(p,vec2(54.3,25.7)),dot(p,vec2(87.2,54.1))))*4258.4373);
}
float gx,gxs;
// original voronoi @iq https://iquilezles.org/articles/voronoilines
// I tried to modify/optimize to run faster for the height map
float voronoi(vec2 x)
{
float phase = 295.;
vec2 n = floor(x), f = fract(x);
float minDi.........完整代码请登录后点击上方下载按钮下载查看
















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