three实现三维汽车晚上在不平的道路上行驶大灯照射效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维汽车晚上在不平的道路上行驶大灯照射效果代码
代码标签: three 三维 汽车 晚上 不平 道路 行驶 大灯 照射
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
canvas {
display: block;
}
.controls {
position: absolute;
bottom: 0;
left: 0;
right: 0;
padding: 2em;
z-index: 10;
font-size: 10px;
color: #FFF;
opacity: 0.6;
}
</style>
</head>
<body translate="no">
<div class="controls">Drive with arrow keys or WASD. Toggle headlights with L</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script>
<script >
console.clear();
/*////////////////////////////////////////*/
var scene, camera, renderer, orbit, light;
let renderCalls = [];
scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x242426, 20, 600);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 10, 600);
camera.position.z = 90;
//camera.position.y = 50;
//camera.position.x = 30;
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x242426);
renderer.toneMapping = THREE.LinearToneMapping;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
window.addEventListener('resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWid.........完整代码请登录后点击上方下载按钮下载查看
















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