three模拟v8发动机运转三维动画效果代码

代码语言:html

所属分类:三维

代码描述:three模拟v8发动机运转三维动画效果代码。gemini3生成

代码标签: three 模拟 v8 发动机 运转 三维 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh-CN">
<head>
    <meta charset="UTF-8">
    <title>Three.js 3D V8 Engine Simulation</title>
    <style>
        body { margin: 0; overflow: hidden; background-color: #111; }
        canvas { display: block; }
        #info {
            position: absolute;
            top: 10px;
            width: 100%;
            text-align: center;
            color: white;
            font-family: sans-serif;
            font-weight: bold;
            pointer-events: none;
            text-shadow: 1px 1px 2px black;
        }
        #controls {
            position: absolute;
            bottom: 20px;
            left: 20px;
            color: #aaa;
            font-family: sans-serif;
            font-size: 12px;
            pointer-events: none;
        }
    </style>
</head>
<body>
    <div id="info">V8 发动机运作模拟</div>
    <div id="controls">
        鼠标左键: 旋转视角<br>
        鼠标右键: 平移<br>
        滚轮: 缩放
    </div>

    <!-- 引入 Three.js 和 OrbitControls -->
    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/three@0.160.0/build/three.module.js",
                "three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
            }
        }
    </script>

    <script type="module">
        import * as THREE from 'three';
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

        // --- 1. 初始化场景 ---
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x1a1a1a);
        // 添加雾效增加深度感
        scene.fog = new THREE.Fog(0x1a1a1a, 20, 60);

        const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(15, 10, 15);

        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true; // 开启阴影
        renderer.shadowMap.type = THREE.PCFSoftShadowMap;
        document.body.appe.........完整代码请登录后点击上方下载按钮下载查看

网友评论0