three实现三维8比特像素风的坦克大战游戏代码

代码语言:html

所属分类:游戏

代码描述:three实现三维8比特像素风的坦克大战游戏代码

代码标签: three 三维 8比特 像素风 坦克 大战 游戏 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <title>8-Bit Voxel War</title>
    <style>
        body { 
            margin: 0; 
            overflow: hidden; 
            background-color: #2a2a2a;
            font-family: 'Courier New', Courier, monospace;
        }
        /* 关键:让Canvas强制像素化,不进行抗锯齿模糊 */
        canvas {
            display: block;
            image-rendering: -moz-crisp-edges;
            image-rendering: -webkit-crisp-edges;
            image-rendering: pixelated;
            image-rendering: crisp-edges;
            width: 100% !important;
            height: 100% !important;
        }
        #ui {
            position: absolute;
            top: 10px;
            left: 10px;
            color: #00ff00;
            text-shadow: 2px 2px #000;
            pointer-events: none;
        }
    </style>
    <!-- 引入 Three.js -->
    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/three@0.160.0/build/three.module.js"
            }
        }
    </script>
</head>
<body>

    <div id="ui">
        <h1>VOXEL WARFARE: 1944</h1>
        <p>WASD: 移动 | SPACE: 射击</p>
        <p>消灭红色敌军</p>
    </div>

    <script type="module">
        import * as THREE from 'three';

        // --- 游戏配置 ---
        // 关键:渲染比例,越小越像素化 (0.1 ~ 0.25 是比较好的 8-bit 感觉)
        const PIXEL_RATIO = 0.2; 
        const COLORS = {
            ground: 0x5d4037, // 泥土色
            grass: 0x33691e,
            tankGreen: 0x558b2f,
            tankDark: 0x33691e,
            tankRed: 0xb71c1c,
            steel: 0x607d8b,
            explosion: 0xffa000
        };

        // --- 全局变量 ---
        let scene, camera, renderer;
        let playerTank, enemies = [], bullets = [], particles = [];
        let keys = { w: false, a: false, s: false, d: false, space: false };
        let lastShotTime = 0;

        // --- 初始化 ---
        function init() {
            // 1. 场景
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0x87CEEB);
            // 添加战场迷雾
            scene.fog = new THREE.Fog(0x87CEEB, 20, 60);

            // 2. 相机 (使用正.........完整代码请登录后点击上方下载按钮下载查看

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