three实现三维黄昏古塔景色场景代码

代码语言:html

所属分类:三维

代码描述:three实现三维黄昏古塔景色场景代码,可更改时间,有鸟、有树木、有山

代码标签: three 三维 黄昏 古塔 景色 场景 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>中国古塔</title>
    <style>
        * { margin: 0; padding: 0; box-sizing: border-box; }
        body { overflow: hidden; background: #000; }
        canvas { display: block; }
        
        #title {
            position: absolute;
            top: 30px;
            left: 50%;
            transform: translateX(-50%);
            font-family: 'STKaiti', 'KaiTi', serif;
            font-size: 42px;
            color: #ffd700;
            text-shadow: 3px 3px 6px rgba(0,0,0,0.8), 0 0 30px rgba(255,215,0,0.3);
            letter-spacing: 15px;
            pointer-events: none;
        }
        
        #info {
            position: absolute;
            bottom: 30px;
            left: 50%;
            transform: translateX(-50%);
            background: linear-gradient(135deg, rgba(139,69,19,0.8), rgba(101,67,33,0.8));
            color: #ffd700;
            padding: 12px 35px;
            border-radius: 25px;
            font-family: 'Microsoft YaHei', sans-serif;
            font-size: 14px;
            border: 2px solid rgba(255,215,0,0.3);
            box-shadow: 0 5px 20px rgba(0,0,0,0.5);
        }
        
        #controls {
            position: absolute;
            top: 30px;
            right: 30px;
            background: linear-gradient(135deg, rgba(139,69,19,0.9), rgba(101,67,33,0.9));
            padding: 20px;
            border-radius: 15px;
            color: #ffd700;
            font-family: 'Microsoft YaHei', sans-serif;
            border: 2px solid rgba(255,215,0,0.3);
            box-shadow: 0 5px 20px rgba(0,0,0,0.5);
        }
        
        #controls label {
            display: block;
            margin-bottom: 10px;
            font-size: 14px;
        }
        
        #controls input[type="range"] {
            width: 160px;
            margin-bottom: 15px;
            cursor: pointer;
        }
        
        #controls button {
            width: 100%;
            padding: 10px;
            background: linear-gradient(135deg, #8b4513, #654321);
            border: 1px solid #ffd700;
            color: #ffd700;
            border-radius: 8px;
            cursor: pointer;
            font-size: 14px;
            transition: all 0.3s;
        }
        
        #controls button:hover {
            background: linear-gradient(135deg, #a0522d, #8b4513);
            box-shadow: 0 0 15px rgba(255,215,0,0.3);
        }
        
        #loading {
            position: fixed;
            top: 0; left: 0;
            width: 100%; height: 100%;
            background: linear-gradient(135deg, #1a0a00, #2d1810);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 1000;
            transition: opacity 1s;
        }
        
        #loading h1 {
            font-family: 'STKaiti', 'KaiTi', serif;
            font-size: 48px;
            color: #ffd700;
            margin-bottom: 30px;
            letter-spacing: 10px;
        }
        
        .loader {
            width: 60px;
            height: 60px;
            border: 4px solid rgba(255,215,0,0.2);
            border-top-color: #ffd700;
            border-radius: 50%;
            animation: spin 1s linear infinite;
        }
        
        @keyframes spin {
            to { transform: rotate(360deg); }
        }
        
        #poem {
            position: absolute;
            top: 100px;
            left: 30px;
            font-family: 'STKaiti', 'KaiTi', serif;
            font-size: 20px;
            color: rgba(255,215,0,0.7);
            line-height: 2;
            text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
            writing-mode: vertical-rl;
            pointer-events: none;
        }
    </style>
</head>
<body>
    <div id="loading">
        <h1>古塔禅境</h1>
        <div class="loader"></div>
    </div>
    
    <div id="title">浮屠胜境</div>
    
    <div id="poem">
        浮屠七级倚云端<br>
        古刹钟声绕翠峦<br>
        香烟袅袅随风起<br>
        禅意悠悠入梦还
    </div>
    
    <div id="controls">
        <label>☀️ 时辰: <span id="time-text">午时</span></label>
        <input type="range" id="time-slider" min="0" max="100" value="50">
        
        <label>🌫️ 云雾: <span id="fog-text">50%</span></label>
        <input type="range" id="fog-slider" min="0" max="100" value="50">
        
        <button onclick="toggleRotate()">🔄 自动旋转</button>
    </div>
    
    <div id="info">🖱️ 拖拽旋转 | 滚轮缩放 | 右键平移</div>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
    <script>
        let scene, camera, renderer, controls;
        let sun, sunLight, ambientLight;
        let autoRotate = true;
        let incenseSmoke = [];
        let lanterns = [];
        let bells = [];
        let birds = [];
        let clouds = [];
        let waterMesh;
        
        function init() {
            // 场景
            scene = new THREE.Scene();
            scene.fog = new THREE.FogExp2(0xd4c4b0, 0.003);
            
            // 相机
            camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 2000);
            camera.position.set(100, 60, 120);
            
            // 渲染器
            renderer = new THREE.WebGLRenderer({ antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
            renderer.shadowMap.enabled = true;
            renderer.shadowMap.type = THREE.PCFSoftShadowMap;
            renderer.toneMapping = THREE.ACESFilmicToneMapping;
            renderer.toneMappingExposure = 1.1;
            document.body.appendChild(renderer.domElement);
            
            // 控制器
            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.enableDamping = true;
            controls.dampingFactor = 0.05;
            controls.minDistance = 40;
            controls.maxDistance = 300;
            controls.maxPolarAngle = Math.PI / 2.05;
            controls.target.set(0, 30, 0);
            controls.autoRotate = true;
            controls.autoRotateSpeed = 0.3;
            
            // 构建场景
.........完整代码请登录后点击上方下载按钮下载查看

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