three模拟三维书房太阳 照射代码

代码语言:html

所属分类:三维

代码描述:three模拟三维书房太阳 照射代码,可调节不同时间段的阳关照射效果

代码标签: three 模拟 三维 书房 太阳 照射 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D 书房 - Three.js</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }
        body {
            overflow: hidden;
            font-family: 'Microsoft YaHei', Arial, sans-serif;
        }
        canvas {
            display: block;
        }
        #info {
            position: absolute;
            top: 20px;
            left: 20px;
            color: #fff;
            background: linear-gradient(135deg, rgba(139,69,19,0.9), rgba(101,67,33,0.9));
            padding: 15px 25px;
            border-radius: 10px;
            font-size: 14px;
            box-shadow: 0 4px 15px rgba(0,0,0,0.3);
            border: 1px solid rgba(255,255,255,0.1);
        }
        #info h3 {
            margin-bottom: 8px;
            font-size: 18px;
        }
        #loading {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: linear-gradient(135deg, #2c1810 0%, #4a2c17 100%);
            display: flex;
            justify-content: center;
            align-items: center;
            flex-direction: column;
            z-index: 1000;
            color: #d4a574;
            font-size: 24px;
        }
        #loading .spinner {
            width: 50px;
            height: 50px;
            border: 4px solid rgba(212,165,116,0.3);
            border-top: 4px solid #d4a574;
            border-radius: 50%;
            animation: spin 1s linear infinite;
            margin-bottom: 20px;
        }
        @keyframes spin {
            0% { transform: rotate(0deg); }
            100% { transform: rotate(360deg); }
        }
        #timeControl {
            position: absolute;
            bottom: 20px;
            left: 50%;
            transform: translateX(-50%);
            background: rgba(0,0,0,0.7);
            padding: 15px 25px;
            border-radius: 25px;
            display: flex;
            align-items: center;
            gap: 15px;
        }
        #timeControl label {
            color: #fff;
            font-size: 14px;
        }
        #timeSlider {
            width: 200px;
            cursor: pointer;
        }
        #timeDisplay {
            color: #FFD700;
            font-weight: bold;
            min-width: 50px;
        }
    </style>
</head>
<body>
    <div id="loading">
        <div class="spinner"></div>
        <div>正在构建书房...</div>
    </div>
    
    <div id="info">
        <h3>📚 温馨书房</h3>
        <div>🖱️ 拖动旋转 | 滚轮缩放 | 右键平移</div>
    </div>
    
    <div id="timeControl">
        <label>☀️ 阳光角度:</label>
        <input type="range" id="timeSlider" min="0" max="100" value="50">
        <span id="timeDisplay">正午</span>
    </div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.147.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.146.js"></script>
    
    <script>
        // ============ 场景初始化 ============
        const scene = new THREE.Scene();
        
        // 相机
        const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(6, 4, 8);
        
        // 渲染器
        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        renderer.shadowMap.type = THREE.PCFSoftShadowMap;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.toneMappingExposure = 1.2;
        document.body.appendChild(renderer.domElement);
        
        // 控制器
        const controls = new THREE.OrbitControls(camera, renderer.domElement);
        controls.enableDamping = true;
        controls.dampingFactor = 0.05;
        controls.maxPolarAngle = Math.PI / 2;
        controls.minDistance = 3;
        controls.maxDistance = 15;
        controls.target.set(0, 1.5, 0);
        
        // ============ 房间尺寸 ============
    .........完整代码请登录后点击上方下载按钮下载查看

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