three实现三维带围墙三层小别墅楼房代码

代码语言:html

所属分类:三维

代码描述:three实现三维带围墙三层小别墅楼房代码

代码标签: three 三维 围墙 三层 别墅 楼房 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>现代别墅 - Three.js</title>
    <style>
        * { margin: 0; padding: 0; }
        body { overflow: hidden; background: #000; }
        canvas { display: block; }
        #info {
            position: absolute; top: 10px; left: 10px; color: white;
            font-family: Arial, sans-serif; font-size: 14px;
            background: rgba(0,0,0,0.5); padding: 10px; border-radius: 5px;
        }
    </style>
</head>
<body>
    <div id="info">🏠 现代别墅 | 鼠标左键旋转 | 滚轮缩放 | 右键平移</div>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
    <script>
        let scene, camera, renderer, controls;

        init();
        animate();

        function init() {
            // Scene
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0x87CEEB);
            scene.fog = new THREE.Fog(0x87CEEB, 80, 200);

            // Camera
            camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 500);
            camera.position.set(35, 30, 35);
            camera.lookAt(0, 0, 0);

            // Renderer
            renderer = new THREE.WebGLRenderer({ antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setPixelRatio(window.devicePixelRatio);
            renderer.shadowMap.enabled = true;
            renderer.shadowMap.type = THREE.PCFSoftShadowMap;
            renderer.toneMapping = THREE.ACESFilmicToneMapping;
            renderer.toneMappingExposure = 1.2;
            document.body.appendChild(renderer.domElement);

            // Controls
            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.enableDamping = true;
            controls.dampingFactor = 0.05;
            controls.maxPolarAngle = Math.PI / 2.1;
            controls.target.set(0, 3, 0);

            // Lights
            setupLights();

            // Build scene
            createGround();
            createPropertyBase();
            createWalls();
            createMainHouse();
            createGarage();
            createDriveway();
            createGarden();
            createTrees();
            createBushes();
            createOutdoorFurniture();
            createPool();
            createPathway();
            createDecorations();

            .........完整代码请登录后点击上方下载按钮下载查看

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