three实现三维室外足球场体育中心建筑场景代码
代码语言:html
所属分类:三维
代码描述:three实现三维室外足球场体育中心建筑场景代码
代码标签: three 三维 室外 足球 场 体育 中心 建筑 场景 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D 鸟巢体育场</title>
<style>
* { margin: 0; padding: 0; }
body { overflow: hidden; background: #000; }
canvas { display: block; }
#info {
position: absolute;
top: 10px;
left: 50%;
transform: translateX(-50%);
color: #fff;
font-family: Arial, sans-serif;
font-size: 16px;
background: rgba(0,0,0,0.6);
padding: 8px 20px;
border-radius: 20px;
pointer-events: none;
}
</style>
</head>
<body>
<div id="info">🏟️ 鸟巢体育场 - 鼠标拖拽旋转 | 滚轮缩放</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB);
scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(250, 180, 300);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.2;
document.body.appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.maxPolarAngle = Math.PI / 2.1;
controls.minDistance = 100;
controls.maxDistance = 600;
controls.target.set(0, 30, 0);
// Lighting
const ambientLight = new THREE.AmbientLight(0x404060, 0.6);
scene.add(ambientLight);
const sunLight = new THREE.DirectionalLight(0xfff5e0, 1.5);
sunLight.position.set(200, 300, 150);
sunLight.castShadow = true;
sunLight.shadow.mapSize.width = 2048;
sunLight.shadow.mapSize.height = 2048;
sunLight.shadow.camera.near = 10;
sunLight.shadow.camera.far = 800;
sunLight.shadow.camera.left = -300;
sunLight.shadow.camera.right = 300;
sunLight.shadow.camera.top = 300;
sunLight.shadow.camera.bottom = -300;
scene.add(sunLight);
const hemiLight = new THREE.HemisphereLight(0x87CEEB, 0x3a5f0b, 0.4);
scene.add(hemiLight);
const fillLight = new THREE.DirectionalLight(0xaaccff, 0.3);
fillLight.position.set(-100, 100, -100);
scene.add(fillLight);
// Ground
const groundGeo = new THREE.PlaneGeometry(2000, 2000);
const groundMat = new THREE.MeshLambertMaterial({ color: 0x4a7c3f });
const ground = new THREE.Mesh.........完整代码请登录后点击上方下载按钮下载查看
















网友评论0