three实现三维室外足球场体育中心建筑场景代码

代码语言:html

所属分类:三维

代码描述:three实现三维室外足球场体育中心建筑场景代码

代码标签: three 三维 室外 足球 体育 中心 建筑 场景 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D 鸟巢体育场</title>
    <style>
        * { margin: 0; padding: 0; }
        body { overflow: hidden; background: #000; }
        canvas { display: block; }
        #info {
            position: absolute;
            top: 10px;
            left: 50%;
            transform: translateX(-50%);
            color: #fff;
            font-family: Arial, sans-serif;
            font-size: 16px;
            background: rgba(0,0,0,0.6);
            padding: 8px 20px;
            border-radius: 20px;
            pointer-events: none;
        }
    </style>
</head>
<body>
    <div id="info">🏟️ 鸟巢体育场 - 鼠标拖拽旋转 | 滚轮缩放</div>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
    <script>
        // Scene setup
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x87CEEB);
        scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);

        const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 2000);
        camera.position.set(250, 180, 300);

        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        renderer.shadowMap.type = THREE.PCFSoftShadowMap;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.toneMappingExposure = 1.2;
        document.body.appendChild(renderer.domElement);

        const controls = new THREE.OrbitControls(camera, renderer.domElement);
        controls.enableDamping = true;
        controls.dampingFactor = 0.05;
        controls.maxPolarAngle = Math.PI / 2.1;
        controls.minDistance = 100;
        controls.maxDistance = 600;
        controls.target.set(0, 30, 0);

        // Lighting
        const ambientLight = new THREE.AmbientLight(0x404060, 0.6);
        scene.add(ambientLight);

        const sunLight = new THREE.DirectionalLight(0xfff5e0, 1.5);
        sunLight.position.set(200, 300, 150);
        sunLight.castShadow = true;
        sunLight.shadow.mapSize.width = 2048;
        sunLight.shadow.mapSize.height = 2048;
        sunLight.shadow.camera.near = 10;
        sunLight.shadow.camera.far = 800;
        sunLight.shadow.camera.left = -300;
        sunLight.shadow.camera.right = 300;
        sunLight.shadow.camera.top = 300;
        sunLight.shadow.camera.bottom = -300;
        scene.add(sunLight);

        const hemiLight = new THREE.HemisphereLight(0x87CEEB, 0x3a5f0b, 0.4);
        scene.add(hemiLight);

        const fillLight = new THREE.DirectionalLight(0xaaccff, 0.3);
        fillLight.position.set(-100, 100, -100);
        scene.add(fillLight);

        // Ground
        const groundGeo = new THREE.PlaneGeometry(2000, 2000);
        const groundMat = new THREE.MeshLambertMaterial({ color: 0x4a7c3f });
        const ground = new THREE.Mesh.........完整代码请登录后点击上方下载按钮下载查看

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