three+EventEmitter+gsap实现三维虫洞星际之门穿越效果代码
代码语言:html
所属分类:三维
代码描述:three+EventEmitter+gsap实现三维虫洞星际之门穿越效果代码,鼠标双击大门即可进入穿越到另外一个地方,从老树干穿越到沙漠城堡只在一秒钟。
代码标签: three EventEmitter gsap 三维 虫洞 星际 之门 穿越
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
@import url(https://fonts.googleapis.com/css?family=Open+Sans:800);
.webgl {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
outline: none;
background-color: #000000;
cursor: move;
width: 100%;
height: 100%;
/* fallback if grab cursor is unsupported */
cursor: grab;
cursor: -webkit-grab;
}
#credits {
position: absolute;
bottom: 0;
left: 30px;
margin-bottom: 20px;
font-family: "Open Sans", sans-serif;
color: #544027;
font-size: 0.7em;
text-transform: uppercase;
}
#credits a {
color: #544027;
}
#credits a:hover {
color: #d3cfcf;
}
#instructions {
position: absolute;
bottom: 60px;
left: 30px;
font-family: "Open Sans", sans-serif;
color: #ffffff;
font-size: 0.7em;
line-height: 1.3;
text-transform: uppercase;
letter-spacing: 1px;
}
</style>
</head>
<body translate="no">
<canvas class="webgl"></canvas>
<div id="instructions">Drag to turn around<br />Scroll to zoom in / out<br />Click on portals to explore</div>
<script type="x-shader/x-vertex" id="vertexShader">
precision highp float;
varying vec2 vUv;
void main() {
vUv = uv;
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * modelViewPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
#define PI 3.1415
#define TAU 6.2832
uniform sampler2D map;
uniform sampler2D noiseMap;
uniform float time;
uniform float effectIntensity;
uniform float effectMultiplier;
varying vec2 vUv;
void main() {
// center uv
ve.........完整代码请登录后点击上方下载按钮下载查看
















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