threejs打造钟摆波效果
代码语言:html
所属分类:三维
代码描述:threejs打造钟摆波效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel='stylesheet' href='https://fonts.googleapis.com/css?family=Montserrat&display=swap"rel="stylesheet'>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
width: 100%;
height: 100vh;
overflow: hidden;
}
.loading__wrapper {
position: fixed;
left: 0;
top: 0;
width: 100%;
height: 100%;
background: #000;
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
}
.loading__wrapper span {
color: #fff;
font-family: "Montserrat";
font-weight: bold;
animation: fade-in-out 1.5s linear infinite;
}
@keyframes fade-in-out {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
.support {
position: absolute;
right: 10px;
bottom: 10px;
padding: 10px;
display: flex;
}
.support a {
margin: 0 10px;
color: #333333;
font-size: 1.8rem;
backface-visibility: hidden;
transition: all 150ms ease;
}
.support a:hover {
transform: scale(1.1);
}
</style>
</head>
<body translate="no">
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/gsap.3.2.6.js"></script>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.110.js"></script>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/postprocessing.min.js"></script>
<script src="http://repo.bfw.wiki/bfwrepo/js/OrbitControls.js"></script>
<script type="module">
// Sorry I could not add audio on codepen check -> https://pendulum-waves.netlify.app/
// And also check the github: https://github.com/devloop01/pendulum-waves
console.clear();
class Pendulum {
constructor(scene, options = {}) {
this.scene = scene;
this.z = options.z;
this.phaseDiff = options.phaseDiff;
this.position = options.position;
this.startAngle = options.startAngle;
this.length = options.length;
this.sphereMaterialProps = options.sphereMaterialProps;
this.angle = Math.PI;
this.angleVelocity = 0;
this.angleAcceleration = 0;
this.origin = {
x: 0,
y: this.length };
this.current = {
x: 0,
y: 0 };
this.create();
}
create() {
const metalMaterial = new THREE.MeshStan.........完整代码请登录后点击上方下载按钮下载查看
















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