canvas可调参数彩色线条流动动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas可调参数彩色线条流动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin:0;
padding:0;
border-width:0;
cursor: pointer;
caret-color: transparent;
}
input[type=text] {
caret-color: auto;
}
#menu {
font-size: 80%;
margin: 0;
padding: 5px;
position: absolute;
left: 5px;
top: 5px;
border-radius: 10px;
background-color: rgba(255, 255, 128, 0.9);
color: black;
z-index: 10;
}
#menu.hidden #showhide{
display: none;
}
#controls {
margin-top: 0px;
margin-bottom: 0px;
}
#menu button {
margin-right: 5px;
margin-left: 5px;
border-radius: 5px;
}
#menu .center {
text-align: center;
}
#colorspan {
width: 3em;
margin: 0 5px;
padding: 0 1em;
border: 1px solid black;
}
#colorspan.colorful {
background: linear-gradient(to right, orange 20%, green 21%, green 40%, fuchsia 41%, fuchsia 60%,yellow 61%, yellow 80%, blue 81%, blue);
}
</style>
</head>
<body >
<div id ="menu">
<p id="controls">close controls</p>
<div id="showhide">
<hr>
<p>speed field :</p>
<p><input type="range" min=30 max=150 step="any" value=70 id="wavelength"> wavelength</p>
<p><input type="range" min=0 max=1 step="any" value=0.5 id="amplitude"> amplitude</p>
<hr>
<p>particles :</p>
<p><input type="range" min=0 max=400 step="any" value=180 id="hue"> color <span id=colorspan></span></p>
<p><input type="range" min=1 max=30 step="any" value=10 id="diam"> diameter</p>
<p><input type="checkbox" id="randomdiam"> random diameter</p>
<p><input type="checkbox" id="ftl" checked> from top left</p>
<p><input type="checkbox" id="fbr"> from bottom right</p>
<hr>
<p class=center><button id=pattern>Draw pattern</button></p>
<p id="patternstatus">In progress. Please wait</p>
<hr>
<p>click canvas to reset</p>
</div> <!-- showhide -->
</div> <!-- menu -->
<script >
"use strict";
window.addEventListener("load", function () {
const speed = 3; // intensity of field at the triangle vertices
const nbParticles = 100;
const lifeTime = 10000 / speed;
let ui, uiv;
let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
let nbx, nby; // number of triangles
let triangles; // array of triangles
let particles; // array of particles
let fields;
let messages;
let triWidth, triHeight; // length of triangle side
let lineColor;
let nbx2, nby2, midx, midy;
let nbAlive;
let nbGen;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const m2PI = Math.PI * 2;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
const mPIS3 = Math.PI / 3;
const sinPIS6 = 0.5;
const cosPIS6 = rac3s2;
const sinPIS3 = cosPIS6;
const cosPIS3 = sinPIS6;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == 'undefined') return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == 'undefined') return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/* returns intermediate .........完整代码请登录后点击上方下载按钮下载查看
















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