wtc-gl+webgl实现三维阶梯式立方体旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:wtc-gl+webgl实现三维阶梯式立方体旋转动画效果代码
代码标签: wtc-gl webgl 三维 阶梯式 立方体 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
background: pink;
margin: 0;
overflow: hidden;
}
canvas {
width: 100vw;
height: 100vh;
}
</style>
</head>
<body translate="no">
<script type="text/fragment" id="vertShader">#version 300 es
in vec3 position;
in vec2 uv;
in vec3 normal;
in mat4 translation;
in mat4 inverseTranspose;
in float scale;
uniform mat4 u_viewMatrix;
uniform mat4 u_modelMatrix;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
uniform mat3 u_normalMatrix;
uniform float u_time;
out vec3 vNormal;
out vec3 vPosition;
out vec3 vWorldPosition;
out vec2 vUV;
void main() {
vec3 pos = (translation*vec4(scale*position, 1.)).xyz;
// vec3 pos = mat3(translation)*(scale*position);
vec4 camPos = u_projectionMatrix * u_modelViewMatrix * vec4(pos, 1.0);
gl_Position = camPos;
vUV = uv;
vNormal = (inverseTranspose * vec4(normal,1)).xyz;
}
</script>
<script type="text/fragment" id="fragShader">#version 300 es
precision highp float;
in vec3 vNormal;
in vec2 vUV;
in vec4 camPos;
in vec3 vPosition;
in vec3 vWorldPosition;
out vec4 colour;
uniform float u_time;
// Simplex 2D noise
//
vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
float snoise(vec2 v){
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
-0.577350269189626, 0.024390243902439);
vec2 i = floor(v + dot(v, C.yy) );
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1;
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod(i, 289.0);
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
+ i.x + vec3(0.0, i1.x, 1.0 ));
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
dot(x12.zw,x12.zw)), 0.0);.........完整代码请登录后点击上方下载按钮下载查看
















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