three实现三维高速汽车堵车飞行操控体验代码
代码语言:html
所属分类:三维
代码描述:three实现三维高速汽车堵车飞行操控体验代码
代码标签: three 三维 高速 汽车 堵车 飞行 操控 体验 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>高速公路堵车 - 飞行模式</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { overflow: hidden; background: #000; }
canvas { display: block; }
#info {
position: absolute;
top: 10px;
left: 50%;
transform: translateX(-50%);
color: #fff;
font-family: 'Microsoft YaHei', sans-serif;
font-size: 18px;
background: rgba(0,0,0,0.6);
padding: 10px 30px;
border-radius: 10px;
text-align: center;
z-index: 10;
pointer-events: none;
}
#controls {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
color: #fff;
font-family: 'Microsoft YaHei', sans-serif;
font-size: 14px;
background: rgba(0,0,0,0.6);
padding: 10px 20px;
border-radius: 10px;
text-align: center;
z-index: 10;
pointer-events: none;
}
#speedometer {
position: absolute;
bottom: 80px;
right: 30px;
color: #0ff;
font-family: 'Courier New', monospace;
font-size: 24px;
background: rgba(0,0,0,0.7);
padding: 15px 25px;
border-radius: 15px;
border: 2px solid #0ff;
z-index: 10;
pointer-events: none;
}
#mode {
position: absolute;
top: 60px;
left: 50%;
transform: translateX(-50%);
font-family: 'Microsoft YaHei', sans-serif;
font-size: 28px;
font-weight: bold;
padding: 8px 30px;
border-radius: 10px;
z-index: 10;
pointer-events: none;
transition: all 0.5s;
}
</style>
</head>
<body>
<div id="info">🚗 高速公路飞行汽车模拟器</div>
<div id="mode">🚗 驾驶模式</div>
<div id="speedometer">速度: 0 km/h</div>
<div id="controls">
W/↑ 加速 | S/↓ 减速 | A/← 左转 | D/→ 右转 | 空格 切换飞行模式 | Q/E 飞行升降
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB);
scene.fog = new THREE.Fog(0x87CEEB, 200, 800);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const dirLight = new THREE.Direc.........完整代码请登录后点击上方下载按钮下载查看
















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