three打造森林绿光走光动画效果
代码语言:html
所属分类:动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!doctype html> <html> <head> <meta charset="utf-8"> <script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three-min.js"></script> <style> html, body { width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden; } </style> </head> <body> <script> 'use strict'; var _class, _temp, _class2, _temp2, _class3, _temp3; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var BackgroundMaterial = (_temp = _class = function (_THREE$RawShaderMater) { _inherits(BackgroundMaterial, _THREE$RawShaderMater); function BackgroundMaterial() { _classCallCheck(this, BackgroundMaterial); var _this = _possibleConstructorReturn(this, _THREE$RawShaderMater.call(this, BackgroundMaterial.shader)); _this.resize = function () { _this.uniforms.resolution.value.set(window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio); }; _this.loop = function (timestamp) { requestAnimationFrame(_this.loop); _this.uniforms.globalTime.value = timestamp / 1000; }; addEventListener('resize', _this.resize); requestAnimationFrame(_this.loop); return _this; } return BackgroundMaterial; }(THREE.RawShaderMaterial), _class.shader = { vertexShader: '\n attribute vec3 position;\n\n uniform mat4 projectionMatrix;\n uniform mat4 modelViewMatrix;\n\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);\n }\n ', fragmentSh.........完整代码请登录后点击上方下载按钮下载查看
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