webgl实现五角形变换背景动画效果代码
代码语言:html
所属分类:背景
代码描述:webgl实现五角形变换背景动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html {
height: 100%;
}
body {
background: #3e3e3e;
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
min-height: 100vh;
display: flex;
align-items: center;
}
canvas {
border: 5px solid #5e5e5e;
box-shadow: 2px 10px 13px rgba(0, 0, 0, 0.25);
margin: auto auto 16px auto;
}
.container {
color: #fff;
font-size: 14px;
font-family: arial, helvetics, san-serrif;
margin: auto;
}
</style>
</head>
<body translate="no" >
<!-- VertexShader code here -->
<script id="vertexShader" type="x-shader/x-vertex">#version 300 es
precision highp float;
in vec4 vPosition;
void main() {
gl_Position = vPosition;
}
</script>
<!-- FragmentShader code here -->
<script id="fragmentShader" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 fragColor;
uniform vec2 resolution;
uniform float time;
/**
Hexagon Truchet Tiles
Just playing around to experiment
with tiles and drawing / mixing
elements in 2D shaders.
*/
#define PI 3.1415926
#define PI2 6.2831853
#define T time*.35
#define S smoothstep
#define R resolution
#define r2(a) mat2(cos(a), sin(a), -sin(a), cos(a))
#define hash(a,b) fract(sin(dot(vec2(a,b), vec2(127.47, 57.85)))*43758.5453)
//https://www.iquilezles.org/www/articles/palettes/palettes.htm
vec3 get_hue(in float r){
vec3 hueShift = vec3(2, 1., 0.5);
return .5 + .45*cos(r + hueShift)*.75;
}
void main(){
// Aspect correct screen coordinates.
vec2 uv = gl_FragCoord.xy/R.y;
vec2 fv = uv;
float wdf = .2*fv.y;
// Scene scaling and transalation.
uv -= vec2(.5-T*.1,1.);
uv *= 7.;
// uv *=r2(T*.5);
const vec2 s = vec2(sqrt(3.), .........完整代码请登录后点击上方下载按钮下载查看
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