canvas曲线线条运动动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas曲线线条运动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!doctype html> <html> <head> <meta charset="utf-8"> <style> html { background: #000; } canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } </style> <script> ! function(t, n) { if ("object" == typeof exports && "object" == typeof module) module.exports = n(); else if ("function" == typeof define && define.amd) define(n); else { var r = n(); for (var a in r)("object" == typeof exports ? exports : t)[a] = r[a] } }(this, function() { return function(t) { function n(a) { if (r[a]) return r[a].exports; var e = r[a] = { exports: {}, id: a, loaded: !1 }; return t[a].call(e.exports, e, e.exports, n), e.loaded = !0, e.exports } var r = {}; return n.m = t, n.c = r, n.p = "", n(0) }([ function(t, n, r) { n.glMatrix = r(1), n.mat2 = r(2), n.mat2d = r(3), n.mat3 = r(4), n.mat4 = r(5), n.quat = r(6), n.vec2 = r(9), n.vec3 = r(7), n.vec4 = r(8) }, function(t, n) { var r = {}; r.EPSILON = 1e-6, r.ARRAY_TYPE = "undefined" != typeof Float32Array ? Float32Array : Array, r.RANDOM = Math.random, r.setMatrixArrayType = function(t) { GLMAT_ARRAY_TYPE = t }; var a = Math.PI / 180; r.toRadian = function(t) { return t * a }, t.exports = r }, function(t, n, r) { var a = r(1), e = {}; e.create = function() { var t = new a.ARRAY_TYPE(4); return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 1, t }, e.clone = function(t) { var n = new a.ARRAY_TYPE(4); return n[0] = t[0], n[1] = t[1], n[2] = t[2], n[3] = t[3], n }, e.copy = function(t, n) { return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t }, e.identity = function(t) { return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 1, t }, e.transpose = function(t, n) { if (t === n) { var r = n[1]; t[1] = n[2], t[2] = r } else t[0] = n[0], t[1] = n[2], t[2] = n[1], t[3] = n[3]; return t }, e.invert = function(t, n) { var r = n[0], a = n[1], e = n[2], u = n[3], o = r * u - e * a; return o ? (o = 1 / o, t[0] = u * o, t[1] = -a * o, t[2] = -e * o, t[3] = r * o, t) : null }, e.adjoint = function(t, n) { var r = n[0]; return t[0] = n[3], t[1] = -n[1], t[2] = -n[2], t[3] = r, t }, e.determinant = function(t) { return t[0] * t[3] - t[2] * t[1] }, e.multiply = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = r[0], c = r[1], f = r[2], s = r[3]; return t[0] = a * i + u * c, t[1] = e * i + o * c, t[2] = a * f + u * s, t[3] = e * f + o * s, t }, e.mul = e.multiply, e.rotate = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = Math.sin(r), c = Math.cos(r); return t[0] = a * c + u * i, t[1] = e * c + o * i, t[2] = a * -i + u * c, t[3] = e * -i + o * c, t }, e.scale = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = r[0], c = r[1]; return t[0] = a * i, t[1] = e * i, t[2] = u * c, t[3] = o * c, t }, e.fromRotation = function(t, n) { var r = Math.sin(n), a = Math.cos(n); return t[0] = a, t[1] = r, t[2] = -r, t[3] = a, t }, e.fromScaling = function(t, n) { return t[0] = n[0], t[1] = 0, t[2] = 0, t[3] = n[1], t }, e.str = function(t) { return "mat2(" + t[0] + ", " + t[1] + ", " + t[2] + ", " + t[3] + ")" }, e.frob = function(t) { return Math.sqrt(Math.pow(t[0], 2) + Math.pow(t[1], 2) + Math.pow(t[2], 2) + Math.pow(t[3], 2)) }, e.LDU = function(t, n, r, a) { return t[2] = a[2] / a[0], r[0] = a[0], r[1] = a[1], r[3] = a[3] - t[2] * r[1], [t, n, r] }, t.exports = e }, function(t, n, r) { var a = r(1), e = {}; e.create = function() { var t = new a.ARRAY_TYPE(6); return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 1, t[4] = 0, t[5] = 0, t }, e.clone = function(t) { var n = new a.ARRAY_TYPE(6); return n[0] = t[0], n[1] = t[1], n[2] = t[2], n[3] = t[3], n[4] = t[4], n[5] = t[5], n }, e.copy = function(t, n) { return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t }, e.identity = function(t) { return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 1, t[4] = 0, t[5] = 0, t }, e.invert = function(t, n) { var r = n[0], a = n[1], e = n[2], u = n[3], o = n[4], i = n[5], c = r * u - a * e; return c ? (c = 1 / c, t[0] = u * c, t[1] = -a * c, t[2] = -e * c, t[3] = r * c, t[4] = (e * i - u * o) * c, t[5] = (a * o - r * i) * c, t) : null }, e.determinant = function(t) { return t[0] * t[3] - t[1] * t[2] }, e.multiply = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = n[4], c = n[5], f = r[0], s = r[1], h = r[2], M = r[3], l = r[4], v = r[5]; return t[0] = a * f + u * s, t[1] = e * f + o * s, t[2] = a * h + u * M, t[3] = e * h + o * M, t[4] = a * l + u * v + i, t[5] = e * l + o * v + c, t }, e.mul = e.multiply, e.rotate = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = n[4], c = n[5], f = Math.sin(r), s = Math.cos(r); return t[0] = a * s + u * f, t[1] = e * s + o * f, t[2] = a * -f + u * s, t[3] = e * -f + o * s, t[4] = i, t[5] = c, t }, e.scale = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = n[4], c = n[5], f = r[0], s = r[1]; return t[0] = a * f, t[1] = e * f, t[2] = u * s, t[3] = o * s, t[4] = i, t[5] = c, t }, e.translate = function(t, n, r) { var a = n[0], e = n[1], u = n[2], o = n[3], i = n[4], c = n[5], f = r[0], s = r[1]; return t[0] = a, t[1] = e, t[2] = u, t[3] = o, t[4] = a * f + u * s + i, t[5] = e * f + o * s + c, t }, e.fromRotation = function(t, n) { var r = Math.sin(n), a = Math.cos(n); return t[0] = a, t[1] = r, t[2] = -r, t[3] = a, t[4] = 0, t[5] = 0, t }, e.fromScaling = function(t, n) { return t[0] = n[0], t[1] = 0, t[2] = 0, t[3] = n[1], t[4] = 0, t[5] = 0, t }, e.fromTranslation = function(t, n) { return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 1, t[4] = n[0], t[5] = n[1], t }, e.str = function(t) { return "mat2d(" + t[0] + ", " + t[1] + ", " + t[2] + ", " + t[3] + ", " + t[4] + ", " + t[5] + ")" }, e.frob = function(t) { return Math.sqrt(Math.pow(t[0], 2) + Math.pow(t[1], 2) + Math.pow(t[2], 2) + Math.pow(t[3], 2) + Math.pow(t[4], 2) + Math.pow(t[5], 2) + 1) }, t.exports = e }, function(t, n, r) { var a = r(1), e = {}; e.create = function() { var t = new a.ARRAY_TYPE(9); return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 0, t[4] = 1, t[5] = 0, t[6] = 0, t[7] = 0, t[8] = 1, t }, e.fromMat4 = function(t, n) { return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[4], t[4] = n[5], t[5] = n[6], t[6] = n[8], t[7] = n[9], t[8] = n[10], t }, e.clone = function(t) { var n = new a.ARRAY_TYPE(9); return n[0] = t[0], n[1] = t[1], n[2] = t[2], n[3] = t[3], n[4] = t[4], n[5] = t[5], n[6] = t[6], n[7] = t[7], n[8] = t[8], n }, e.copy = function(t, n) { return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t }, e.identity = function(t) { return t[0] = 1, t[1] = 0, t[2] = 0, t[3] = 0, t[4] = 1, t[5] = 0, t[6] = 0, t[7] = 0, t[8] = 1, t }, e.transpose = function(t, n) { if (t === n) { var r = n[1], a = n[2], e = n[5]; t[1] = n[3], t[2] = n[6], t[3] = r, t[5] = n[7], t[6] = a, t[7] = e } else t[0] = n[0], t[1] = n[3], t[2] = n[6], t[3] = n[1], t[4] = n[4], t[5] = n[7], t[6] = n[2], t[7] = n[5], t[8] = n[8]; return t }, e.invert = function(t, n) { var r = n[0], a = n[1], e = n[2], u = n[3], o = n[4], i = n[5], c = n[6], f = n[7], s = n[8], h = s * o - i * f, M = -s * u + i * c, l = f * u - o * c, v = r * h + a * M + e * l; return v ? (v = 1 / v, t[0] = h * v, t[1] = (-s * a + e * f) * v, t[2] = (i * a - e * o) * v, t[3] = M * v, t[4] = (s * r - e * c) * v, t[5] = (-i * r + e * u) * v, t[6] = l * v, t[7] = (-f * r + a * c) * v, t[8] = (o * r - a * u) * v, t) : null }, e.adjoint = function(t, n) { var r = n[0], a = n[1], e = n[2], u = n[3], o = n[4], i = n[5], c = n[6], f = n[7], s = n[8]; return t[0].........完整代码请登录后点击上方下载按钮下载查看
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