three+gsap实现带音乐三维爱心表白动画效果代码
代码语言:html
所属分类:表白
代码描述:three+gsap实现带音乐webgl三维爱心表白动画效果代码,点击爱心播放音乐动画开始。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
overflow: hidden;
background: #16000a;
}
body {
-webkit-font-smoothing: antialiased;
color: #ffdada;
}
.webgl {
position: fixed;
width: 100vw;
height: 100vh;
top: 0;
left: 0;
outline: none;
}
body::before {
content: "";
position: absolute;
border: 8px solid;
inset: 1rem;
z-index: 100;
pointer-events: none;
}
h1 {
position: absolute;
top: 10vh;
left: 2.5rem;
right: 1rem;
text-align: center;
font-family: ador-hairline, sans-serif;
font-weight: 900;
font-size: max(1rem, 3vh);
}
button {
position: absolute;
left: 0;
top: 0;
bottom: 0;
height: 12vh;
width: 12vh;
transform: translateY(2vh);
right: 0;
margin: auto;
-webkit-appearance: none;
background: transparent;
color: inherit;
border: none;
cursor: pointer;
}
svg {
width: 3.5vh;
}
</style>
</head>
<body >
<canvas class="webgl"></canvas>
<h1>
With Love
</h1>
<button id="play-music" type="button" aria-label="Play music"><svg fill="currentColor" viewBox="0 0 512 512" width="100" title="music">
<path d="M470.38 1.51L150.41 96A32 32 0 0 0 128 126.51v261.41A139 139 0 0 0 96 384c-53 0-96 28.66-96 64s43 64 96 64 96-28.66 96-64V214.32l256-75v184.61a138.4 138.4 0 0 0-32-3.93c-53 0-96 28.66-96 64s43 64 96 64 96-28.65 96-64V32a32 32 0 0 0-41.62-30.49z" />
</svg></button>
<script type="x-shader/x-vertex" id="vertexShader">
#define M_PI 3.1415926535897932384626433832795
uniform float uTime;
uniform float uSize;
attribute float aScale;
attribute vec3 aColor;
attribute float random;
attribute float random1;
attribute float aSpeed;
varying vec3 vColor;
varying vec2 vUv;
void main() {
float sign = 2.0* (step(random, 0.5) -.5);
float t = sign*mod(-uTime * aSpeed* 0.005 + 10.0*aSpeed*aSpeed, M_PI);
float a = pow(t, 2.1) * pow((t - sign * M_PI), 2.3);
float radius = 0.14;
vec3 myOffset =
vec3(t, t, 0.0);
myOffset = vec3(radius *16.0 * pow(sin(t), 2.0) * sin(t), radius * (13.0 * cos(t) - 5.0 * cos(2.0 * t) - 2.0 * cos(3.0 * t) - cos(4.0 * t)), .15*(a*(random1 - .5))*sin(abs(10.0*(sin(.2*uTime + .2*random)))*t));
vec3 displacedPosition = myOffset;
vec4 modelPosition = modelMatrix * vec4(displacedPosition.xyz, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
viewPosition.xyz += position * aScale * uSize * pow(a, .5) * .5;
gl_Position = projectionMatrix * viewPosition;
vColor = aColor;
vUv = uv;
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
varying vec3 vColor;
varying vec2 vUv;
void main() {
vec2 uv = vUv;
vec3 color = vColor;
float strength = distance(uv, vec2(0.5));
strength *= 2.0;
strength = 1.0 - strength;
gl_FragColor = vec4(strength * color, 1.0);
}
</script>
<script type="x-shader/x-vertex" id="vertexShader1">
#define M_PI 3.1415926535897932384626433832795
uniform float uTime;
uniform float uSize;
attribute float aScale;
attribute vec3 aColor;
attribute float phi;
attribute float random;
attribute float random1;
varying vec3 vColor;
varying vec2 vUv;
void main() {
float t = 0.01 * uTime + 12.0;
float angle = phi;
t = mod((-uTime + 100.0) * 0.06* random1 + random *2.0 * M_PI , 2.0 * M_PI);
vec3 myOffset = vec3(5.85*cos(angle * (t )), 2.0*(t - M_PI), 3.0*sin(angle * (t )/t));
vec4 modelPosition = modelMatrix * vec4(myOffset, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
viewPosition.xyz += position * aScale * uSize;
gl_Position = projectionMatrix * viewPosition;
vColor = aColor;
vUv = uv;
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader1">
uniform sampler2D uTex;
varying vec3 vColor;
varying vec2 vUv;
void main() {
vec2 uv = vUv;
vec3 color = vColor;
float strength = distance(uv, vec2(0.5, .65));
strength *= 2.0;
strength = 1.0 - strength;
vec3 texture = texture2D(uTex, uv).rgb;
gl_FragColor = vec4(texture * color * (strength + .3), 1.);
}
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.8.0.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script>
<script >
class World {
constructor({
canvas,
width,
height,
cameraPosition,
fieldOfView = 75,
nearPlane = 0.1,
farPlane = 100 })
{
this.parameters = {
count: 1500,
max: 12.5 * Math.PI,
a: 2,
c: 4.5 };
this.textureLoader = new THREE.TextureLoader();
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0x16000a);
this.clock = new THREE.Clock();
this.data = 0;
this.time = { current: 0, t0: 0, t1: 0, t: 0, frequency: 0.0005 };
this.angle = { x: 0, z: 0 };
this.width = width || window.innerWidth;
this.height = height || window.innerHeight;
this.aspectRatio = this.width / this.height;
t.........完整代码请登录后点击上方下载按钮下载查看
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