three+ccapture实现无限循环408超时时钟指针摆动动画效果代码
代码语言:html
所属分类:动画
代码描述:three+ccapture实现无限循环408超时时钟指针摆动动画效果代码,时钟指针放大无限嵌套摆动动画,有催眠效果。
代码标签: three ccapture 无限 循环 408 超时 时钟 指针 摆动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { margin: 0; padding: 0; } #container { position: fixed; touch-action: none; } .message { padding: 0 20px; font-family: Helvetica, Arial; position: fixed; bottom: 0%; left: 50%; transform: translate(-50%, -50%); } p { margin: 2px; } </style> </head> <body > <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script> <script id="vertexShader" type="x-shader/x-vertex"> void main() { gl_Position = vec4( position, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; uniform sampler2D u_noise; uniform sampler2D u_clockface; #define PI 3.141592653589793 #define TAU 6.283185307179586 vec2 hash2(vec2 p) { vec2 o = texture2D( u_noise, (p+0.5)/256.0, -100.0 ).xy; return o; } vec3 hsb2rgb( in vec3 c ){ vec3 rgb = clamp(abs(mod(c.x*6.0+vec3(0.0,4.0,2.0), 6.0)-3.0)-1.0, 0.0, 1.0 ); rgb = rgb*rgb*(3.0-2.0*rgb); return c.z * mix( vec3(1.0), rgb, c.y); } vec3 domain(vec2 z){ return vec3(hsb2rgb(vec3(atan(z.y,z.x)/TAU,1.,1.))); } vec3 colour(vec2 z) { return domain(z); } // These awesome complex Math functions cu.........完整代码请登录后点击上方下载按钮下载查看
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