webgl+canvas实现shader着色器喷绘背景动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl+canvas实现shader着色器喷绘背景动画效果代码
代码标签: webgl canvas shader 着色器 喷绘 背景 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css">
<style>
html, body {
padding: 0px;
margin: 0px;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<!-- partial:index.partial.html -->
<script id="2d-fragment-shader" type="x-shader/x-fragment">// <![CDATA[
#ifdef GL_ES
precision highp float;
#endif
#define PI 3.14159265359;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
uniform float u_xpos;
uniform float u_ypos;
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x) {
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r)
{
return 1.79284291400159 - 0.85373472095314 * r;
}
float snoise(vec3 v)
{
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
vec3 i = floor(v + dot(v, C.yyy) );
vec3 x0 = v - i + dot(i, C.xxx) ;
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min( g.xyz, l.zxy );
vec3 i2 = max( g.xyz, l.zxy );
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - D.yyy;
i = mod289(i);
vec4 p = permute( permut.........完整代码请登录后点击上方下载按钮下载查看
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