canvas实现火箭助推器火花火焰动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现火箭助推器火花火焰动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body,html{ background: #000; margin: 0; height: 100vh; overflow: hidden; } #c{ background:#000; position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); } </style> </head> <body> <canvas id=c> <script id="rendered-js" > c = document.querySelector('#c'); c.width = 1920; c.height = 1080; x = c.getContext('2d'); C = Math.cos; S = Math.sin; t = 0; T = Math.tan; rsz = window.onresize = () => { setTimeout(() => { if (document.body.clientWidth > document.body.clientHeight * 1.77777778) { c.style.height = '100vh'; setTimeout(() => c.style.width = c.clientHeight * 1.77777778 + 'px', 0); } else { c.style.width = '100vw'; setTimeout(() => c.style.height = c.clientWidth / 1.77777778 + 'px', 0); } }, 0); }; rsz(); async function Draw() { if (!t) { oX = oY = oZ = Rl = Pt = Yw = 0; reflect = (a, n) => { let d1 = Math.hypot(...a) + .0001; let d2 = Math.hypot(...n) + .0001; a[0] /= d1; a[1] /= d1; a[2] /= d1; n[0] /= d2; n[1] /= d2; n[2] /= d2; let dot = -a[0] * n[0] + -a[1] * n[1] + -a[2] * n[2]; let rx = -a[0] - 2 * n[0] * dot; let ry = -a[1] - 2 * n[1] * dot; let rz = -a[2] - 2 * n[2] * dot; return [-rx * d1, -ry * d1, -rz * d1]; }; spawnTunnel = ( tx, ty, tz, rw, cl, sp = 1, rad = .5, theta1 = 0, theta2 = 0, theta1ModFreq = 0, theta1ModMag = 0, theta2ModFreq = 0, theta2ModMag = 0, theta1Offset = 0, theta2Offset = 0, radModFreq = 0, radModMag = 0, radModOffset = 0, showLine = false) => { let X_ = X = tx; let Y_ = Y = ty; let Z_ = Z = tz; let ret = []; let p2a, p2, p2a1, ls; if (showLine) x.beginPath(); for (let i = cl + 1; i--;) { let p1 = theta1 + C(Math.PI * 2 / cl * i * theta1ModFreq + theta1Offset) * theta1ModMag; let p2 = theta2 + C(Math.PI * 2 / cl * i * theta2ModFreq + theta2Offset) * theta2ModMag; let p2a1 = theta2 + C(Math.PI * 2 / cl * (i + 1) * theta2ModFreq + theta2Offset) * theta2ModMag; let lsa = rad + C(Math.PI * 2 / cl * i * radModFreq + radModOffset) * rad / 2 * radModMag; let lsb = rad + C(Math.PI * 2 / cl * (i + 1) * radModFreq + radModOffset) * rad / 2 * radModMag; if (i == cl) { p2a = p2; ls = lsa; } else if (i == 0) { p2a = p2a1; ls = lsb; } else { p2a = (p2 + p2a1) / 2; ls = (lsa + lsb) / 2; } let a = []; for (let j = rw + 1; j--;) { p = Math.PI * 2 / rw * j + Math.PI / rw; X = S(p) * ls; Y = 0; Z = C(p) * ls; R(-p2a + Math.PI / 2, 0, 0); R(0, 0, -p1); a = [...a, [X + X_, Y + Y_, Z + Z_]]; } ret = [...ret, a]; if (showLine) { X = X_; Y = Y_; Z = Z_; R(Rl, Pt, Yw, 1); if (Z > 0) x.lineTo(...Q()); } vx = C(p1) * C(p2) * sp; vy = S(p2) * sp; vz = S(p1) * C(p2) * sp; X_ += vx; Y_ += vy; Z_ += vz; } if (showLine) stroke('#f00', '', 2, false); a = []; ret.map((v, i) => { if (i) { let s1 = ret[i]; let s2 = ret[i - 1]; for (let j = rw; j--;) { b = []; let l1_ = (j + 0) % rw; let l2_ = (j + 1) % rw; X = s1[l1_][0]; Y = s1[l1_][1]; Z = s1[l1_][2]; b = [...b, [X, Y, Z]]; X = s1[l2_][0]; Y = s1[l2_][1]; Z = s1[l2_][2]; b = [...b, [X, Y, Z]]; X = s2[l2_][0]; Y = s2[l2_][1]; Z = s2[l2_][2]; b = [...b, [X, Y, Z]]; X = s2[l1_][0]; Y = s2[l1_][1]; Z = s2[l1_][2]; b = [...b, [X, Y, Z]]; a = [...a, b]; } } }); return a; }; HSVFromRGB = (R, G, B) => { let R_ = R / 256; let G_ = G / 256; let B_ = B / 256; let Cmin = Math.min(R_, G_, B_); let Cmax = Math.max(R_, G_, B_); let val = Cmax; //(Cmax+Cmin) / 2 let delta = Cmax - Cmin; let sat = Cmax ? delta / Cmax : 0; let min = Math.min(R, G, B); let max = Math.max(R, G, B); let hue = 0; if (delta) { if (R >= G && R >= B) hue = (G - B) / (max - min); if (G >= R && G >= B) hue = 2 + (B - R) / (max - min); if (B >= G && B >= R) hue = 4 + (R - G) / (max - min); } hue *= 60; while (hue < 0) hue += 360; while (hue >= 360) hue -= 360; return [hue, sat, val]; }; RGBFromHSV = (H, S, V) => { while (H < 0) H += 360; while (H >= 360) H -= 360; let C = V * S; let X = C * (1 - Math.abs(H / 60 % 2 - 1)); let m = V - C; let R_, G_, B_; if (H >= 0 && H < 60) R_ = C, G_ = X, B_ = 0; if (H >= 60 && H < 120) R_ = X, G_ = C, B_ = 0; if (H >= 120 && H < 180) R_ = 0, G_ = C, B_ = X; if (H >= 180 && H < 240) R_ = 0, G_ = X, B_ = C; if (H >= 240 && H < 300) R_ = X, G_ = 0, B_ = C; if (H >= 300 && H < 360) R_ = C, G_ = 0, B_ = X; let R = (R_ + m) * 256; let G = (G_ + m) * 256; let B = (B_ + m) * 256; return [R, G, B]; }; R = R2 = (Rl, Pt, Yw, m) => { M = Math; A = M.atan2; H = M.hypot; //if(m){ // X-=oX // Y-=oY // Z-=oZ //} X = S(p = A(X, Z) + Yw) * (d = H(X, Z)); Z = C(p) * d; Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z)); Z = C(p) * d; X = S(p = A(X, Y) + Rl) * (d = H(X, Y)); Y = C(p) * d; if (m) { X += oX; Y += oY; Z += oZ; } }; Q = () => [c.width / 2 + X / Z * 700, c.height / 2 + Y / Z * 700]; I = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0; Rn = Math.random; async function loadOBJ(url, scale, tx, ty, tz, rl, pt, yw, recenter = true) { let res; await fetch(url, res => res).then(data => data.text()).then(data => { a = []; data.split("\nv ").map(v => { a = [...a, v.split("\n")[0]]; }); a = a.filter((v, i) => i).map(v => [...v.split(' ').map(n => +n.replace("\n", ''))]); ax = ay = az = 0; a.map(v => { v[1] *= -1; if (recenter) { ax += v[0]; ay += v[1]; az += v[2]; } }); ax /= a.length; ay /= a.length; az /= a.length; a.map(v => { X = (v[0] - ax) * scale; Y = (v[1] - .........完整代码请登录后点击上方下载按钮下载查看
网友评论0