three+dat.gui实现无限循环彩色洞穴穿越动画效果代码
代码语言:html
所属分类:动画
代码描述:three+dat.gui实现无限循环彩色洞穴穿越动画效果代码,可修改速度、色彩、放大、形状、旋转等参数。
代码标签: three dat.gui 无限 循环 彩色 洞穴 穿越 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { top: 0; margin: 0; } </style> </head> <body translate="no"> <canvas id="starryPlanes"></canvas> <script id="vertexShader" type="x-shader/x-vertex"> varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> uniform vec2 iResolution; uniform float iTime; uniform float speed; uniform float rotation; uniform float colorCycleSpeed; uniform float colorIntensity; uniform bool useSquares; uniform bool enableTeleidoscope; uniform float zoom; uniform int teleidoscopeSides; uniform float teleidoscopeRotationSpeed; #define TIME iTime #define RESOLUTION iResolution #define ROT(a) mat2(cos(a), sin(a), -sin(a), cos(a)) const float pi = acos(-1.) , tau = 2.*pi , planeDist = .9 , furthest = 7. , fadeFrom = 5. ; const vec2 pathA = vec2(.31, .31) , pathB = vec2(1.0,sqrt(0.5)) ; const vec4 U = vec4(0, 1, 2, 3) ; // License: Unknown, author: Matt Taylor (https://github.com/64), found: https://64.github.io/tonemapping/ vec3 aces_approx(vec3 v) { v = max(v, 0.0); v *= 0.9; float a = 2.51; float b = 0.03; float c = 2.43; f.........完整代码请登录后点击上方下载按钮下载查看
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