threejs实现悬浮通道置换放大效果
代码语言:html
所属分类:悬停
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title> - ThreeJS Hover Zoom Channel Displacement</title> <style> html, body { width: 100%; height: 100%; overflow: hidden; margin: 0; } </style> </head> <body> <canvas id="canvas"></canvas> <script src='//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js'></script> <script src='//repo.bfw.wiki/bfwrepo/js/three.js'></script> <script> function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; }return obj; } /* Utils ------------------------------------------ */ const textureLoader = new THREE.TextureLoader(); /* Scene Subjects ----------------------------------------- */ class PlaneSubject { constructor(scene) { _defineProperty(this, "raycaster", new THREE.Raycaster()); _defineProperty(this, "scene", null); const geometry = new THREE.PlaneBufferGeometry(5, 7); const material = new THREE.ShaderMaterial({ vertexShader: ` varying vec2 vUv; void main() { vUv = uv; .........完整代码请登录后点击上方下载按钮下载查看
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