shader-doodle实现波纹效果

代码语言:html

所属分类:动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">

<title> </title>
<style>
  body {
  margin: 0;
  background: black;
}

shader-doodle {
  display: block;
  width: 100vw;
  height: 100vh;
  position: fixed;
  top: 50%;
  left: 50%;
  -webkit-transform: translate3d(-50%, -50%, 0);
          transform: translate3d(-50%, -50%, 0);
}
</style>

</head>
<body translate="no">
<shader-doodle>
<script type="x-shader/x-fragment">
    const float PI = 3.14159265359;
    void main() {
    	vec2 uv = (gl_FragCoord.xy - 0.5 * u_resolution.xy) / u_resolution.y * 2.0;
    	vec3 color = vec3(0);
    	float t = mod(u_time + sin(-uv.y * 3.0 * uv.x * 8.0 + u_time * 3.0), 2.0) /.........完整代码请登录后点击上方下载按钮下载查看

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