能量传输多触角运动效果
代码语言:html
所属分类:粒子
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title> Electric strings</title> <script> window.requestAnimFrame = (function() { return ( window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback); } ); }); function init(elemid) { let canvas = document.getElementById(elemid), c = canvas.getContext("2d"), w = (canvas.width = window.innerWidth), h = (canvas.height = window.innerHeight); c.fillStyle = "rgba(30,30,30,1)"; c.fillRect(0, 0, w, h); return { c: c, canvas: canvas }; } </script> <style> body, html { margin: 0px; padding: 0px; position: fixed; background: rgb(30,30,30); </style> </head> <body translate="no"> <canvas id="canvas"></canvas> <script> window.onload = function () { let c = init("canvas").c, canvas = init("canvas").canvas, w = canvas.width = window.innerWidth, h = canvas.height = window.innerHeight, mouse = { x: false, y: false }, last_mouse = {}; //initiation function dist(p1x, p1y, p2x, p2y) { return Math.sqrt(Math.pow(p2x - p1x, 2) + Math.pow(p2y - p1y, 2)); } class segment { constructor(parent, l, a, first) { this.first = first; if (first) { this.pos = { x: parent.x, y: parent.y }; } else { this.pos = { x: parent.nextPos.x, y: parent.nextPos.y }; } this.l = l; this.ang = a; this.nextPos = { x: this.pos.x + this.l * Math.cos(this.ang), y: this.pos.y + this.l * Math.sin(this.ang) }; } update(t) { this.ang = Math.atan2(t.y - this.pos.y, t.x - this.pos.x); this.pos.x = t.x + this.l * Math.cos(this.ang - Math.PI); this.pos.y = t.y + this.l * Math.sin(this.ang - Math.PI); this.nextPos.x = this.pos.x + this.l * Math.cos(this.ang); this.nextPos.y = this.pos.y + this.l * Math.sin(this.ang); } fallback(t) { this.pos.x = t.x; this.pos.y = t.y; this.nextPos.x = this.pos.x + this.l * Math.cos(this.ang); this.nextPos.y = this.pos.y + this.l * Math.sin(this.ang); } show() { c.lineTo(this.nextPos.x, this.nextPos.y); }} class tentacle { constructor(x, y, l, n, a) { this.x = x; this.y = y; this.l = l; this.n = n; this.t = {}; this.rand = Math.random(); this.segments = [new segment(this, this.l / this.n, 0, true)]; for (let i = 1; i < this.n; i++) { this.segments.push( new segment(this.segments[i - 1], this.l / this.n, 0, false)); } } move(last_target, target) { this.angle = Math.atan2(target.y - this.y, target.x - this.x); this.dt = dist(last_target.x, last_target.y, target.x, target.y) + 5; this.t = { x: target.x - 0.8 * this.dt * Math.cos(this.angle), y: target.y - 0.8 * this.dt * Math.sin(this.angle) }; if (this.t.x) { this.segments[this.n - 1].update(this.t); } else { this.segments[this.n - 1].update(target); } for (let i = this.n - 2; i >= 0; i--) { this.segments[i].update(this.segments[i + 1].pos); } if ( dist(this.x, this.y, target.x, target.y) <= this.l + dist(last_target.x, last_target.y, target.x, target.y)) { this.segments[0].fallback({ x: this.x, y: this.y }); for (let i = 1; i < this.n; i++) { .........完整代码请登录后点击上方下载按钮下载查看
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