星际闪耀动画粒子效果
代码语言:html
所属分类:粒子
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <style> html { width: 100%; height: 100%; } body { display: flex; justify-content: center; align-items: center; } body { width: 100%; height: 100%; } #wrapper { width: 100%; height: 100%; } </style> </head> <body> <script type="type/shader" id="vertex"> #version 300 es layout (location=0) in vec2 point; void main() { gl_Position = vec4(point.x, point.y, 0.0, 1.0); } </script> <script type="type/shader" id="fragment"> #version 300 es precision highp float; float N21(vec2 p) { p = fract(p * vec2(233.34, 851.73)); p += dot(p, p + 23.45); return fract(p.x * p.y); } vec2 N22(vec2 p) { float n = N21(p); return vec2(n, N21(p + n)); } vec2 getPos(vec2 id, vec2 offset, float iTime) { vec2 n = N22(id + offset); float x = cos(iTime * n.x); float y = sin(iTime * n.y); return vec2(x, y) * 0.4 + offset; } float distanceToLine(vec2 p, vec2 a, vec2 b) { vec2 pa = p - a; vec2 ba = b - a; float t = clamp(dot(pa, ba) / dot(ba, ba), 0., 1.); return length(pa - t * ba);.........完整代码请登录后点击上方下载按钮下载查看
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