three和噪点实现漫天雪花飞舞效果

代码语言:html

所属分类:动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.js"></script>
    <style>
        body {
            margin: 0;
            padding: 0;
        }

        #container {
            position: fixed;
            touch-action: none;
        }
    </style>

</head>
<body translate="no">

    <script id="vertexShader" type="x-shader/x-vertex">
        void main() {
            gl_Position = vec4(position, 1.0);
        }
    </script>
    <script id="fragmentShader" type="x-shader/x-fragment">
        uniform vec2 u_resolution;
        uniform vec2 u_mouse;
        uniform float u_time;
        uniform sampler2D u_noise;

        #define PI 3.141592653589793
        #define TAU 6.

        const float multiplier = 25.5;

        const float zoomSpeed = 10.;
        const int layers = 10;
.........完整代码请登录后点击上方下载按钮下载查看

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