多彩泡泡效果
代码语言:html
所属分类:粒子
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> </head> <body translate="no"> <script> "use strict"; /* initially inspired by the ideas given by Louis Hoebregts in his pen : https://codepen.io/Mamboleoo/full/XWJPxpZ */ window.addEventListener("load", function () { let idAnim; const initSpeed = 1; const rMin = 15; const rMax = 55; let canv, ctx; // canvas and context : global variables (I know :( ) let maxx, maxy; // canvas sizes (in pixels) let particles; let click; let initDir; let noiseInitDir; let initHue; let noiseInitHue; let mouseX = -100,mouseY = -100; // init to unreachable value /* ============================================================================ This is based upon Johannes Baagoe's carefully designed and efficient hash function for use with JavaScript. It has a proven "avalanche" effect such that every bit of the input affects every bit of the output 50% of the time, which is good. See: http://baagoe.com/en/RandomMusings/hash/avalanche.xhtml ============================================================================ */ /* function Mash() { var n = 0xefc8249d; var mash = function(data) { if ( data ) { data = data.toString(); for (var i = 0; i < data.length; i++) { n += data.charCodeAt(i); var h = 0.02519603282416938 * n; n = h >>> 0; h -= n; h *= n; n = h >>> 0; h -= n; n += h * 0x100000000; // 2^32 } return (n >>> 0) * 2.3283064365386963e-10; // 2^-32 } else n = 0xefc8249d; }; return mash; } const mrandom = (function () { let mash = Mash(); return () => mash(1); })();// Math.random; */ // shortcuts for Math.… const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const m2PI = Math.PI * 2; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; const mPIS3 = Math.PI / 3; //---------------.........完整代码请登录后点击上方下载按钮下载查看
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