canvas纹理背景效果
代码语言:html
所属分类:背景
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin:0; padding:0; border-width:0; } </style> </head> <body translate="no"> <script> "use strict"; window.addEventListener("load",function() { let canv, ctx; // canvas and context : global variables (I know :( ) let maxx, maxy; // canvas sizes (in pixels) let orgx, orgy; // position of the top left corner let nbx, nby; let bgColor; let rndGen, rndCol; let squarel; let fibrous; // shortcuts for Math.… const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const m2PI = Math.PI * 2; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; const mPIS3 = Math.PI / 3; //----------------------------------------------------------------------------- // miscellaneous functions //----------------------------------------------------------------------------- /* based on a function found at https://www.grc.com/otg/uheprng.htm and customized to my needs use : x = Mash('1213'); // returns a resettable, reproductible pseudo-random number generator function x = Mash(); // like line above, but uses Math.random() for a seed x(); // returns pseudo-random number in range [0..1[; x.reset(); // re-initializes the sequence with the same seed. Even if Mash was invoked without seed, will generate the same sequence. x.seed; // retrieves the internal seed actually used. May be useful if no seed or non-str.........完整代码请登录后点击上方下载按钮下载查看
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