三维粒子空间3d旋转动态效果

代码语言:html

所属分类:粒子

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!doctype html>
<html>
<head>
<meta charset="utf-8">

<style>
html {
  height: 100%;
  background-image: -webkit-radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
  background-image: radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
  cursor: move;
}

body {
  width: 100%;
  margin: 0;
  overflow: hidden;
}
</style>
</head>
<body>
<canvas id="canv"></canvas>
<script>
var num = 200;
var w = window.innerWidth;
var h = window.innerHeight;
var max = 100;
var _x = 0;
var _y = 0;
var _z = 150;
var dtr = function(d) {
  return d * Math.PI / 180;
};

var rnd = function() {
  return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180);
};
var dist = function(p1, p2, p3) {
  return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2));
};

var cam = {
  obj: {
    x: _x,
    y: _y,
    z: _z
  },
  dest: {
    x: 0,
    y: 0,
    z: 1
  },
  dist: {
    x: 0,
    y: 0,
    z: 200
  },
  ang: {
    cplane: 0,
    splane: 0,
    ctheta: 0,
    stheta: 0
  },
  zoom: 1,
  disp: {
    x: w / 2,
    y: h / 2,
    z: 0
  },
  upd: function() {
    cam.dist.x = cam.dest.x - cam.obj.x;
    cam.dist.y = cam.dest.y - cam.obj.y;
    cam.dist.z = cam.dest.z - cam.obj.z;
    cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
    cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
    cam.ang.ctheta = Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z) / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
    cam.ang.stheta = -cam.dist.y / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
  }
};

var trans = {
  parts: {
    sz: function(p, sz) {
      return {
        x: p.x * sz.x,
        y: p.y * sz.y,
        z: p.z * sz.z
      };
    },
    rot: {
      x: function(p, rot) {
        return {
          x: p.x,
          y: p.y * Math.cos(dtr(rot.x)) - p.z * Math.sin(dtr(rot.x)),
          z: p.y * Math.sin(dtr(rot.x)) + p.z * Math.cos(dtr(rot.x))
        };
      },
      y: function(p, rot) {
        return {
          x: p.x * Math.cos(dtr(rot.y)) + p.z * Math.sin(dtr(rot.y)),
          y: p.y,
          z: -p.x * Math.sin(dtr(rot.y)) + p.z * Math.cos(dtr(rot.y))
        };
      },
      z: function(p, rot) {
        return {
          x: p.x * Math.cos(dtr(rot.z)) - p.y * Math.sin(dtr(rot.z)),
          y: p.x * Math.sin(dtr(rot.z)) + p.y * Math.cos(dtr(rot.z)),
          z: p.z
        };
      }
    },
    pos: function(p, pos) {
      return {
        x: p.x + pos.x,
        y: p.y + pos.y,
        z: p.z + pos.z
      };
    }
  },
  pov: {
    plane: function(p) {
      return {
        x: p.x * cam.ang.cplane + p.z * cam.ang.splane,
        y: p.y,
        z: p.x * -cam.ang.splane + p.z * cam.ang.cplane
      };
    },
    theta: function(p) {
      return {
        x: p.x,
        y: p.y * cam.ang.ctheta - p.z * cam.ang.stheta,
        z: p.y * cam.ang.stheta + p.z * cam.ang.ctheta
      };
    },
    set: function(p) {
      return {
        x: p.x - cam.obj.x,
        y: p.y - cam.obj.y,
        z: p.z - cam.obj.z
      };
    }
  },
  persp: function(p) {
    return {
      x: p.x * cam.dist.z / p.z * cam.zoom,
      y: p.y * cam.dist.z / p.z * cam.zoom,
      z: p.z * cam.zoom,
      p: cam.dist.z / p.z
    };
  },
  disp: function(p, disp) {
    return {
      x: p.x + disp.x,
      y: -p.y + disp.y,
      z: p.z + disp.z,
      p: p.p
    };
  },
  steps: function(_obj_, sz, rot, pos, disp) {
    var _args = trans.parts.sz(_obj_, sz);
    _args = trans.parts.rot.x(_args, rot);
    _args = trans.parts.rot.y(_args, rot);
    _args = trans.parts.rot.z(_args, rot);
    _args = trans.parts.pos(_args, pos);
    _args = trans.pov.plane(_args);
    _args = trans.pov.theta(_args);
    _args = trans.pov.set(_args);
    _args = trans.persp(_args);
    _args = trans.disp(_args, disp);
    return _args;
  }
};

(function() {
  "use strict";
  var threeD = function(param) {
    this.transIn = {};
    this.transOut = {};
    this.transIn.vtx = (param.vtx);
    this.transIn.sz = (param.sz);
    this.transIn.rot = (param.rot);
    this.transIn.pos = (param.pos);
  };

  threeD.prototype.vupd = function() {
    this.transOut = trans.steps(

      this.transIn.vtx,
      this.transIn.sz,
      this.transIn.rot,
      this.transIn.pos,
      cam.disp
    );.........完整代码请登录后点击上方下载按钮下载查看

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