shader-doodle实现太空行星燃烧运行动画效果
代码语言:html
所属分类:粒子
代码描述:shader-doodle实现太空行星燃烧运行动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
background: #6f707c;
}
shader-doodle {
position: absolute;
width: 100%;
height: 100%;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.text {
position: absolute;
font-family: "Orbitron", sans-serif;
top: 50%;
left: 50%;
color: #ffffba;
transform: translate(-50%, -50%);
font-size: 2rem;
white-space: nowrap;
}
</style>
</head>
<body translate="no">
<shader-doodle>
<sd-node name="iChannel0" prevbuffer>
<script type="x-shader/x-fragment">
uniform sampler2D u_prevbuffer;
#define PI 3.141592
#define LOOKUP(COORD) texture2D(u_prevbuffer,(COORD)/u_resolution.xy)
vec4 Field (vec2 position) {
// Rule 1 : All My Energy transates with my ordered Energy
vec2 velocityGuess = LOOKUP (position).xy;
vec2 positionGuess = position - velocityGuess;
return LOOKUP (positionGuess);
}
void mainImage( out vec4 Energy, in vec2 Me )
{
Energy = Field(Me);
// Neighborhood :
float scale = 1.55;
vec4 pX = Field(Me + vec2(scale,0));
vec4 pY = Field(Me + vec2(0,scale));
vec4 nX = Field(Me - vec2(scale,0));
vec4 nY = Field(Me - vec2(0,scale));
// R.........完整代码请登录后点击上方下载按钮下载查看
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