粒子时光机传输时空效果

代码语言:html

所属分类:粒子

代码描述:粒子时光机传输时空效果

代码标签: 传输 时空 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">

<style>
canvas {
  display: block;
  width: 100vw;
  height: 100vh;
}
.infos {
  padding: 5vmin;
  display: grid;
  position: fixed;
  top: 0;
  left: 0;
}
.infos a {
  color: #eee;
}
</style>

</head>
<body translate="no">
<canvas></canvas>


<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/babylon-min.js"></script>
<script>
"use strict";
var Engine = BABYLON.Engine,Scene = BABYLON.Scene,ArcRotateCamera = BABYLON.ArcRotateCamera,Vector3 = BABYLON.Vector3,MeshBuilder = BABYLON.MeshBuilder,PBRMaterial = BABYLON.PBRMaterial,PointLight = BABYLON.PointLight,SolidParticleSystem = BABYLON.SolidParticleSystem,SolidParticle = BABYLON.SolidParticle,DefaultRenderingPipeline = BABYLON.DefaultRenderingPipeline;
var canvas = document.querySelector('canvas');
var engine = new Engine(canvas);
var scene = new Scene(engine);
scene.clearColor.set(0, 0, 0, 1);
var camera = new ArcRotateCamera('', -Math.PI / 2, Math.PI / 2, 10, new Vector3(0, 0, 0), scene);
camera.fov = Math.PI / 2;
camera.minZ = 1e-4;
var light = new PointLight('', new Vector3(0, -1, 0), scene);
light.intensity = 5e3;
light.diffuse.set(1, 1, 1);
var pp = new DefaultRenderingPipeline('');
pp.bloomEnabled = true;
pp.bloomThreshold = 0.2;
var mat = new PBRMateria.........完整代码请登录后点击上方下载按钮下载查看

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