浮雕中的六角弧背景动画效果
代码语言:html
所属分类:背景
代码描述:浮雕中的六角弧背景动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; color: #fff; margin: 0; padding: 0; border-width:0; cursor: pointer; } </style> </head> <body translate="no"> <script> "use strict"; window.onload = function () { const rayHexMin = 80; const rayHexMax = 160; const amplNoise = 30; const minPerX = 1; const maxPerX = 5; const minPerY = 1; const maxPerY = 5; let canv, ctx; // canvas and context let maxx, maxy; let grid; let nbx, nby; let rayHex; let tbSides; /* for animation */ let events = []; // shortcuts for Math.… const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const m2PI = Math.PI * 2; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; const mPIS3 = Math.PI / 3; //----------------------------------------------------------------- function alea(min, max) { // random number [min..max[ . If no max is provided, [0..min[ if (typeof max == 'undefined') return min * mrandom(); return min + (max - min) * mrandom(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(min, max) { // random integer number [min..max[ . If no max is provided, [0..min[ if (typeof max == 'undefined') { max = min;min = 0; } return mfloor(min + (max - min) * mrandom()); } // intAlea // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function Noise1DOneShot(period, min = 0, max = 1, random) { /* returns a 1D single-shot noise generator. the (optional) random function must return a value between 0 and 1 the returned function has no parameter, and will return a new number every tiime it is called. If the random function provides reproductible values (and is not used elsewhere), this one will return reproductible values too. period should be > 1. The bigger period is, the smoother output noise is */ random = random || Math.random; let currx = random(); // start with random offset let y0 = min + (max - min) * random(); // 'previous' value let y1 = min + (max - min) * random(); // 'next' value let dx = 1 / period; return function () { currx += dx; if (currx > 1) { currx -= 1; y0 = y1; y1 = min + (max - min) * random(); } let z = (3 - 2 * currx) * currx * currx; return z * y1 + (1 - z) * y0; }; } // Noise1DOneShot //------------------------------------------------------------------------ // class Hexagon let Hexagon; {// scope for Hexagon let orgx, orgy; Hexagon = function (kx, ky) { this.kx = kx; this.ky = ky; this.neighbours = []; this.orient = intAlea(6); }; // function Hexagon // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /* static method */ Hexagon.dimensions = function () {.........完整代码请登录后点击上方下载按钮下载查看
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