线条伸展动画背景效果
代码语言:html
所属分类:背景
代码描述:线条伸展动画背景效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin:0; padding:0; border-width:0; cursor: pointer; } </style> </head> <body translate="no"> <script > "use strict"; /* As I am beginning this pen, my idea is to imitate Electric Field Lines (https://codepen.io/EpicCoder_2002/pen/KERjgm) by Ahmed Eltaher (https://codepen.io/EpicCoder_2002) */ window.addEventListener("load", function () { const AVG_SURFACE = 10000; // pixels² const RADIUS = 2; const COLOR_POS = '#ff0000'; const COLOR_NEG = '#0000ff'; const PART_MIN = 10; // min number of particles starting from each positive source const PART_MAX = 50; // max number of particles starting from each positive source const SPEED_ANIM = 1; const SPEED_PART = 1; let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions let nbPos, nbNeg; let arrPos, arrNeg; let particles; let nbPart; // for animation let tStampRef; // time stamp ref for animation let events; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const mPIS3 = Math.PI / 3; const m2PI = Math.PI * 2; const m2PIS3 = Math.PI * 2 / 3; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == 'undefined') return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == 'undefined') return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function removeElement(array, element) { let idx = array.indexOf(element); if (idx == -1) throw 'Bug ! indexOf -1 in removeElement'; array.splice(idx, 1); } // removeElement // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - let animate; {// scope for animate let animState = 0; let currCell; animate = function (tStamp) { let event; let grp, neighs, found, tinit; event = events.pop(); if (event && event.event == 'reset') animState = 0; if (event && event.event == 'click') animState = 0; window.requestAnimationFrame(animate); tinit = performance.now(); do { switch (animState) { case 0: if (startOver()) { ++animState; } break; case 1: if (particles.length == 0) { ++animState; break; } particles.forEach(part => part.move()); break; case 2: break;} // switch } while (animState == 1 && performance.now() - tinit < SPEED_ANIM); }; // animate } // scope for animate //------------------------------------------------------------------------ function Particle(x, y) { this.x = x; this.y = y; } Particle.prototype.move = function (x, y) { let x0, y0, dx, dy, dist, fx, fy; let finished = false; x0 = this.x;y0 = this.y.........完整代码请登录后点击上方下载按钮下载查看
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