three打造一个气体吸入三维动画效果代码
代码语言:html
所属分类:三维
代码描述:three打造一个气体吸入三维动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> canvas { width: 100%; height: 100vh; display: block; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.5.2.js"></script> <script type="module"> import * as $ from '//unpkg.com/three@0.123.0/build/three.module.js'; import { OrbitControls } from '//unpkg.com/three@0.123.0/examples/jsm/controls/OrbitControls.js'; import { EffectComposer } from '//unpkg.com/three@0.123.0/examples/jsm/postprocessing/EffectComposer'; import { RenderPass } from '//unpkg.com/three@0.123.0/examples/jsm/postprocessing/RenderPass'; import { UnrealBloomPass } from '//unpkg.com/three@0.123.0/examples/jsm/postprocessing/UnrealBloomPass'; // ---- // Boot // ---- const renderer = new $.WebGLRenderer({ antialias: true }); const scene = new $.Scene(); const camera = new $.PerspectiveCamera(75, 2, .01, 1000); const controls = new OrbitControls(camera, renderer.domElement); const composer = new EffectComposer(renderer); const bufSize = new $.Vector2(); window.addEventListener('resize', () => { const { clientWidth, clientHeight } = renderer.domElement; renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(clientWidth, clientHeight, false); camera.aspect = clientWidth / clientHeight; camera.updateProjectionMatrix(); composer.setPixelRatio(window.devicePixelRatio); composer.setSize(clientWidth, clientHeight); renderer.getDrawingBufferSize(bufSize); }); document.body.prepend(renderer.domElement); window.dispatchEvent(new Event('resize')); re.........完整代码请登录后点击上方下载按钮下载查看
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