three打造一个土星旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:three打造一个土星旋转动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { margin: 0; } #world { position: absolute; overflow: hidden; width: 100%; height: 100%; } </style> </head> <body > <div id='world'></div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.84.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script> 'use strict'; let scene, camera, renderer, controls; let particles, saturn; let width = window.innerWidth, height = window.innerHeight; const colors = [0x37BE95, 0xF3F3F3, 0x6549C0]; init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000); camera.lookAt(scene.position); camera.position.z = 500; renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(width, height); renderer.setClearColor(0x0E2255); renderer.shadowMap.enabled = true; // controls = new THREE.OrbitControls(camera, renderer.domElement); const ambientLight = new THREE.AmbientLight(); scene.add(ambientLight); const light = new THREE.DirectionalLight(); light.position.set(200, 100, 200); light.castShadow = true; light.shadow.camera.left = -100; light.shadow.camera.right = 100; light.shadow.camera.top = 100; light.shadow.camera.bottom = -100; scene.add(light); drawParticles(); drawSaturn(); document.getElementById('world').appendChild(renderer.domElement); window.addEventListener('resize', onResize); } function onResize() { width = window.inne.........完整代码请登录后点击上方下载按钮下载查看
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