three实现模拟气体加热运动动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现模拟气体加热运动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <link rel="apple-touch-icon" type="image/png" href="https://cpwebassets.codepen.io/assets/favicon/apple-touch-icon-5ae1a0698dcc2402e9712f7d01ed509a57814f994c660df9f7a952f3060705ee.png" /> <meta name="apple-mobile-web-app-title" content="CodePen"> <link rel="shortcut icon" type="image/x-icon" href="https://cpwebassets.codepen.io/assets/favicon/favicon-aec34940fbc1a6e787974dcd360f2c6b63348d4b1f4e06c77743096d55480f33.ico" /> <link rel="mask-icon" type="" href="https://cpwebassets.codepen.io/assets/favicon/logo-pin-8f3771b1072e3c38bd662872f6b673a722f4b3ca2421637d5596661b4e2132cc.svg" color="#111" /> <title>CodePen - Heated Gas Sim</title> <style> canvas { background-color: #a13d4c; display: block; place-items: center; height: 100%; width: 100%; } </style> <script> window.console = window.console || function(t) {}; </script> <script> if (document.location.search.match(/type=embed/gi)) { window.parent.postMessage("resize", "*"); } </script> </head> <body> <canvas id="canvas"></canvas> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.123.js"></script> <script src='//repo.bfw.wiki/bfwrepo/js/OrbitControls.js'></script> <script src='//repo.bfw.wiki/bfwrepo/js/dat.gui.min.js'></script> <script > //I don't know how to code fire yet so I used a spinning texture. Have a laugh :P const scene = new THREE.Scene(); const url = '//repo.bfw.wiki/bfwrepo/image/6008e42eb0307.png'; const spheres = []; //Camera const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 30; //Renderer const canvas = document.getElementById("canvas"); const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); //Lighting const ambientLight = new THREE.AmbientLight(0xd1d1b6, 1.5); renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.BasicShadowMap; ambientLight.castShadows = true; scene.add(ambientLight); //Object Controls const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.autoRotate = false; controls.update(); //Textures const textureCu.........完整代码请登录后点击上方下载按钮下载查看
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