three打造一个鼠标悬浮文字波动旋转效果代码
代码语言:html
所属分类:悬停
代码描述:three打造一个鼠标悬浮文字波动旋转效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html, body { margin: 0; height: 100%; overflow: hidden; font-family: 'archiaregular' !important; color: white; font-size: 9px; } #magic { position: fixed; width: 100%; height: 100vh; display: block; top: 0; left: 0; z-index: -9999; } .playground{ position: fixed; width: 100%; height: 100vh; display: block; top: 0; left: 0; display: flex; flex-wrap: nowrap; flex-direction: column; justify-content: flex-end; align-items: center; } .bottomPosition{ text-align: center; margin-bottom: 50px; } .minText{ font-size: 14px; } a { color: white; font-size: 12px; text-decoration: none; } .logo { width: 50px; height: 50px; } @font-face { } </style> </head> <body > <script type="x-shader/x-vertex" id="vertexshader"> attribute float size; attribute vec3 customColor; varying vec3 vColor; void main() { vColor = customColor; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 300.0 / -mvPosition.z ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="fragmentshader"> uniform vec3 color; uniform sampler2D pointTexture; varying vec3 vColor; void main() { gl_FragColor = vec4( color * vColor, 1.0 ); gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord ); } </script> <div id="magic"></div> <div class="playground"> </div><script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.123.js"></script> <script > const preload = () => { let manager = new THREE.LoadingManager(); manager.onLoad = function() { const environment = new Environment( typo, particle );.........完整代码请登录后点击上方下载按钮下载查看
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