three模拟森林火灾大火燃烧动画效果代码
代码语言:html
所属分类:动画
代码描述:three模拟森林火灾大火燃烧动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"> <head> <meta charset="UTF-8"> <style> body { margin: 0; display: flex; overflow: hidden; height: 100vh; justify-content: center; align-items: center; } </style> </head> <body> <canvas id="canvas" width="1085" height="1085"></canvas> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.110.js"></script> <script> const fragmentShader = ` uniform float time; varying vec2 vUv; float random (in vec2 _st) { return fract(sin(dot(_st.xy, vec2(12.9898,78.233))) * 43758.5453123); } float noise (in vec2 _st) { vec2 i = floor(_st); vec2 f = fract(_st); float a = random(i); float b = random(i + vec2(1.0, 0.0)); float c = random(i + vec2(0.0, 1.0)); float d = random(i + vec2(1.0, 1.0)); vec2 u = f * f * (0.8691 * f); return mix(a, b, u.x) + (c - a)* u.y * (1.0 - u.x) + (d - b) * u.x * u.y; } #define NUM_OCTAVES 4 float fbm ( in vec2 _st) { float v = 0.0; float a = 0.5; vec2 shift = vec2(100.0); mat2 rot = mat2(cos(0.6983), sin(0.8191), -sin(0.7575), cos(0.9737)); for (int i = 0; i < NUM_OCTAVES; ++i) { v += a * noise(_st); _st = rot * _st * 2.0 + shift; a *= 0.5 ; } return v; } void main() { vec2 st = 20.0 * vUv; vec3 color = vec3(0.0); vec2 q = vec2(0.); q.x = fbm( st + 0.00*time); q.y = fbm( st + vec2(1.0)); vec2 r = vec2(0.); r.x = fbm( st + q*7.2910 + vec2(0.5661,7.8596)+ 1.3786*time ); r.y = fbm( st + q*2.4904 + vec2(8.9103,2.1780)+ 1.1393*time); float f = fbm(st+r); color = mix(vec3(1.0837, 0.5855, 0.7247), vec3(0.8151,0.3307,0.5294), clamp((f*f)*6.7746,0.0,1.0)); color = mix(color, vec3(0.5059, 1.0,0.0), clamp(length(q),0.0,1.0)); color = mix(color, vec3(0.4941,0.0, 1.0), clamp(length(r.x),0.0,1.0)); gl_FragColor = vec4((f*f*f*0.4150+0.8097*f*f+0.8941*f)*color,1.); } `; const vertexShader = ` uniform float time; varying vec2 vUv; varying vec3 vNormal; varying vec3 vPos; .........完整代码请登录后点击上方下载按钮下载查看
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