js实现一个音乐按键跟随游戏效果代码

代码语言:html

所属分类:游戏

代码描述:js实现一个音乐按键跟随游戏效果代码

代码标签: 音乐 按键 跟随 游戏 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开


<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  


  
  
<style>
@import url('https://fonts.googleapis.com/css2?family=Shrikhand&display=swap');

* {
  box-sizing: border-box;
}

html,
body {
  height: 100%;
}

body {
  --text-color: hsl(0, 0%, 95%);
  --bg-color: hsl(0, 0%, 5%);
  --highlight-color: hsl(60, 100%, 50%);
  
  display: grid;
  place-items: center;
  font-family: 'Shrikhand', sans-serif;
  font-size: max(5vmin, 1.25rem);
  color: var(--text-color);
  background-color: var(--bg-color);
  perspective: 40rem;
  overflow: hidden;
}

.info-container {
  position: fixed;
  top: 2rem;
  left: 0;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  width: 100%;
  padding: 1rem;
  transform: translateZ(0);
}

.info-container.active {
  -webkit-animation: bounce 500ms cubic-bezier(0.25, 1, 0.5, 1);
          animation: bounce 500ms cubic-bezier(0.25, 1, 0.5, 1);
}

@-webkit-keyframes bounce {
  25% {
    transform: translateY(-10%) scale(1.1);
  }
  50% {
    transform: translateY(5%) scale(0.95);
  }
  70% {
    transform: translateY(-2%) scale(1.02);
  }
  85% {
    transform: translateY(2%) scale(0.98);
  }
  95% {
    transform: translateY(1%);
  }
}

@keyframes bounce {
  25% {
    transform: translateY(-10%) scale(1.1);
  }
  50% {
    transform: translateY(5%) scale(0.95);
  }
  70% {
    transform: translateY(-2%) scale(1.02);
  }
  85% {
    transform: translateY(2%) scale(0.98);
  }
  95% {
    transform: translateY(1%);
  }
}

.pads-container {
  --pad-size: 45vmin;
  --shadow-color: hsla(0, 0%, 0%, 0.2);
  --shadow-y: 0;
  --ease: cubic-bezier(0.16, 1, 0.3, 1);
  --focus-color: hsla(0, 0%, 0%, 0.1);
  --focus-size: 2vmin;
  --game-rotation: translateZ(0);

  position: relative;
  display: grid;
  grid-gap: 4vmin;
  grid-template-columns: 1fr 1fr;
  padding: 1vmin;
  touch-action: manipulation;
  transform: scale(0.8);
  transition: transform var(--speed) var(--ease);
}

.pads-container.play {
  transform: var(--game-rotation);  
}

.pads-container.play .pad {
  pointer-events: auto;
}

.cap {
  position: absolute;
  top: 0;
  right: 0;
  bottom: 0;
  left: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  margin: auto;
  padding: 2vmin;
  width: 50%;
  height: 50%;
  background-color: var(--bg-color);
  border-radius: 50%;
  box-shadow: 
    hsla(0, 0%, 0%, 0.05) 0 0 0 1vmin,
    hsla(0, 0%, 0%, 0.1) 0 0 2vmin 3vmin;
}

.pad {  
  position: relative;
  cursor: pointer;
  width: var(--pad-size);
  height: var(--pad-size);
  border: none;
  background-color: var(--color);
  border-radius: 5vmin;
  pointer-events: none;
  box-shadow: 
    inset hsla(0, 0%, 10%, 0.25) 0 0 6vmin 1vmin,
    var(--shadow-color) 0 var(--shadow-y) 0,
    var(--color) 0 var(--shadow-y) 0;
  transform-origin: center bottom;
  transform: translateY(var(--push));
  transition: 200ms var(--ease);
  transition-property: transform, box-shadow;
}

.pad::before {
  content: '';
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background-color: hsl(0, 0%, 0%, 0.5);
  border-radius: inherit;
  opacity: 0;
  transition: opacity var(--speed) var(--ease);
}

.pad:nth-of-type(1) {
  --focus-position: 100% 100%;
  border-top-left-radius: 100%;
}
.pad:nth-of-type(2) {
  --focus-position: 0 100%;
  border-top-right-radius: 100%;
}
.pad:nth-of-type(3) {
  --focus-position: 100% 0;
  border-bottom-left-radius: 100%;
}
.pad:nth-of-type(4) {
  --focus-position: 0 0;
  border-bottom-right-radius: 100%;
}

.pad:focus,
.pad:focus-visible {
  outline: none;
}


.pad:focus-visible {
  background-image: repeating-radial-gradient(
    circle at var(--focus-position),
    var(--focus-color),
    var(--focus-color) var(--focus-size),
    transparent var(--focus-size),
    transparent calc(var(--focus-size) * 2)
  )
}

.pad:active {
  background-image: none;
}

.pad:active::before,
.pad.active::before {
  opacity: 1;
  transition-duration: calc(var(--speed) / 4);
}

.btn {
  color: white;
  background-color: transparent;
  border: 2px solid transparent;
  font-family: inherit;
  font-size: inherit;
  outline: none;
  text-align: center;
  cursor: pointer;
  -webkit-user-select: none;
     -moz-user-select: none;
      -ms-user-select: none;
          user-select: none;
  z-index: 1;
}

.btn:focus-visible {
  border-color: var(--highlight-color);
}

.btn:active {
  transform: scale(0.98);
}

.btn:disabled {
  opacity: 0.1;
  pointer-events: none;
}

.btn.start-game {
  width: 100%;
  height: 100%;
  border-radius: 50%;
  font-size: max(7vmin, 0.75rem);
}

.btn.sound-control {
  position: fixed;
  top: 0.5rem;
  right: 0.5rem;
  font-size: 1rem;
}

.btn.sound-control svg {
  fill: currentcolor;
  width: 1.5rem;
}

.btn.sound-control .sound-off {
  display: none;
}

.btn.sound-control.mute .sound-on {
  display: none;
}

.btn.sound-control.mute .sound-off {
  display: block;
}

@media (min-width: 400px) {
  .pads-container {
    --pad-size: 35vmin;
    --offset: 1vmin;
    --shadow-y: var(--offset);
  }
  
 .pads-container.play {
    --game-rotation: translateY(-8vmin) rotateX(45deg) rotateZ(25deg);
  }

  .pad {
    --pad-size: 35vmin;
  }

  .pads-container.play .pad {
    --shadow-y: 1vmin;
    --push: calc(var(--offset) - var(--shadow-y));
  }

  .pads-container.play .pad:active {
    --shadow-y: 0.5vmin;
  }

  .pads-container.play .pad:active,
  .pads-container.play .pad.active {
    --shadow-color: hsla(0, 0%, 0%, 0.5);
  }
}
</style>




</head>

<body  >
  <div class="info-container">Start New Game</div>
<div class="pads-container">
  <button class="pad" data-pad="#1E00FF" data-sound="pad1" style="--color: #1E00FF" disabled="disabled"></button>
  <button class="pad" data-pad="#FF0061" data-sound="pad2" style="--color: #FF0061" d.........完整代码请登录后点击上方下载按钮下载查看

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