js实现canvas进度条显示数字效果代码
代码语言:html
所属分类:进度条
代码描述:js实现canvas进度条显示数字效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>BFW NEW PAGE</title> <script type="text/javascript"> var i = 0; var res = 0; var context = null; var total_width = 300; var total_height = 34; var initial_x = 20; var initial_y = 20; var radius = total_height/2; window.onload = function() { var elem = document.getElementById('myCanvas'); if (!elem || !elem.getContext) { return; } context = elem.getContext('2d'); if (!context) { return; } // set font context.font = "16px Verdana"; // Blue gradient for progress bar var progress_lingrad = context.createLinearGradient(0,initial_y+total_height,0,0); progress_lingrad.addColorStop(0, '#4DA4F3'); progress_lingrad.addColorStop(0.4, '#ADD9FF'); progress_lingrad.addColorStop(1, '#9ED1FF'); context.fillStyle = progress_lingrad; //draw(); res = setInterval(draw, 30); } function draw() { i+=1; // Clear everything before drawing context.clearRect(initial_x-5,initial_y-5,total_width+15,total_height+15); progressLayerRect(context, initial_x, initial_y, total_width, total_height, radius); progressBarRect(context, initial_x, initial_y, i, total_height, radius, total_width); progressText(context, initial_x, initial_y, i, total_height, radius, total_width ); if (i>=total_width) { clearInterval(res); } } /** * Draws a rounded rectangle. * @param {CanvasContext} ctx * @param {Number} x The top left x coordinate * @param {Number} y The top left y coordinate * @param {Number} width The width of the rectangle * @param {Number} height The height of the rectangle * @param {Number} radius The corner radius; */ function roundRect(ctx, x, y, width, height, radius) { ctx.beginPath(); ctx.moveTo(x + radius, y); ctx.lineTo(x + width - radius, y); ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false); ctx.lineTo(x + radius, y + height); ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false); ctx.closePath(); ctx.fill(); } /** * Draws a rounded rectangle. * @param {CanvasContext} ctx * @param {Number} x The top left x coordinate * @param {Number} y The top left y coordinate * @param {Number} width The width of the rectangle * @param {Number} height The height of the rectangle * @param {Number} radius The corner radius; */ function roundInsetRect(ctx, x, y, width, height, radius) { ctx.beginPath(); // Draw huge anti-clockwise box ctx.moveTo(1000, 1000); ctx.lineTo(1000, -1000); ctx.lineTo(-1000, -1000); ctx.lineTo(-1000, 1000); ctx.lineTo(1000, 1000); ctx.moveTo(x + radius, y); ctx.lineTo(x + width - radius, y); ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false); ctx.lineTo(x + radius, y + height); ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false); ctx.closePath(); ctx.fill(); } function progressLayerRect(ctx, x, y, width, height, radius) { ctx.save(); // Set shadows to make some depth ctx.shadowOffsetX = 2; ctx.shadowOffsetY = 2; ctx.shadowBlur = 5; ctx.shadowColor = '#666'; // Create initial grey layer ctx.fillStyle = 'rgba(189,189,189,1)'; roundRect(ctx, x, y, width, height, radius); // Overlay with gradient ctx.shadowColor = 'rgba(0,0,0,0)' var lingrad = ctx.createLinearGradient(0,y+h.........完整代码请登录后点击上方下载按钮下载查看
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