three打造混凝土高楼林立的城市效果代码

代码语言:html

所属分类:三维

代码描述:three打造混凝土高楼林立的城市效果代码

代码标签: 高楼 林立 城市 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<html lang="en"><head>

  <meta charset="UTF-8">
  

  <link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Hind:wght@400;700&amp;display=swap">
  
<style>
* {
	border: 0;
	box-sizing: border-box;
	margin: 0;
	padding: 0;
}
:root {
	font-size: calc(16px + (24 - 16) * (100vw - 320px) / (2560 - 320));
	--bg: #737a8c;
	--buttonBg: #2762f3;
	--buttonHoverBg: #0c48db;
	--formBg: #fff;
	--inputBorder: #abafba;
	--inputBg: #fff;
	--inputDisableBg: #e3e4e8;
	--pColor: #17181c;
}
aside {
	background: var(--formBg);
	box-shadow: 0 0 0.25em hsla(223,10%,10%,0.5);
	border-radius: 0.375em 0.375em 0 0;
	position: fixed;
	bottom: 0;
	left: 1.25em;
	max-width: 17.5em;
	width: calc(100% - 2.5em);
	transform: translateY(100%);
	transition: transform 0.3s ease-in-out;
}
body, button, input {
	color: var(--pColor);
	font: 1em/1.5 "Hind", -apple-system, sans-serif;
}
body, .upload-btn {
	overflow: hidden;
}
button:hover, button:focus, .upload-btn input[type=file]:hover + button, .upload-btn input[type=file]:focus + button {
	background: var(--buttonHoverBg);
}
button, .upload-btn input[type=file], .upload-btn input[type=file]::-webkit-file-upload-button {
	cursor: pointer;
}
button, input {
	display: block;
	width: 100%;
	-webkit-appearance: none;
	-moz-appearance: none;
	appearance: none;
}
button {
	background: var(--buttonBg);
	border-radius: 0.375em;
	color: #fff;
	margin-bottom: 1.5em;
	padding: 0.75em 1em;
	transition: background 0.1s linear;
}
button:focus {
	outline: 0;
}
form {
	padding: 1.5em 1.5em 0 1.5em;
	position: relative;
}
input {
	background: var(--inputBg);
	border-radius: 0.25em;
	box-shadow: 0 0 0 1px var(--inputBorder) inset;
	padding: 0.75em;
}
input:disabled {
	background: var(--inputDisableBg);
	cursor: not-allowed;
	text-overflow: ellipsis;
}
label {
	display: inline-block;
	font-weight: bold;
}
.aside-toggle, .aside-toggle:hover, .aside-toggle:focus {
	background-color: var(--formBg);
}
.aside-toggle {
	border-radius: 0.375em 0.375em 0 0;
	margin: 0;
	padding: 0.25em 1em;
	position: absolute;
	bottom: 100%;
	left: 50%;
	transform: translateX(-50%);
	transition: none;
	width: 4.5em;
	height: 1.5em;
}
.aside-toggle:before {
	border-left: 0.5em solid transparent;
	border-right: 0.5em solid transparent;
	border-bottom: 0.5em solid;
	color: var(--pColor);
	content: "";
	display: block;
	position: absolute;
	top: 33%;
	left: calc(50% - 0.5em);
	width: 0; 
	height: 0; 
	transition: color 0.1s linear;
}
.aside-toggle:hover:before, .aside-toggle:focus:before {
	color: var(--buttonBg);
}
.aside-open {
	transform: translateY(0%);
}
.aside-open .aside-toggle:before {
	border-bottom: 0;
	border-top: 0.5em solid;
}
.sr {
	clip: rect(1px,1px,1px,1px);
	overflow: hidden;
	position: absolute;
}
.upload-btn, .upload-btn input[type=text], .upload-btn input[type=file] + button {
	margin-bottom: 0.75em;
}
.upload-btn {
	display: flex;
	justify-content: space-between;
	position: relative;
}
.upload-btn input[type=text] {
	width: calc(62.5% - 0.375em);
}
.upload-btn input[type=file], .upload-btn input[type=file] + button {
	width: calc(37.5% - 0.375em);
}
.upload-btn input[type=file] {
	position: absolute;
	opacity: 0;
	top: 0;
	left: 0;
	height: 3em;
}
.upload-btn input[type=file] + button svg {
	display: block;
	margin: auto;
	width: 1.5em;
	height: 1.5em;
}
.upload-btn input[type=file] + button path {
	fill: #fff;
}
/* Dark theme */
@media (prefers-color-scheme: dark) {
	:root {
		--formBg: #17181c;
		--inputBg: #2e3138;
		--inputDisableBg: #2e3138;
		--inputBorder: #5c6270;
		--pColor: #e3e4e8;
	}
}
</style>


</head>

<body><canvas width="498" height="659" style="display: block; width: 498px; height: 659px;"></canvas>
  <aside class="aside-open">
	<form action="">
		<button id="aside-btn" class="aside-toggle aside-toggle-open" type="button">
			<span class="sr">Toggle Panel</span>
		</button>
		<label for="img_upload">Image</label>
		<div class="upload-btn">
			<input id="img_upload" name="img_upload" type="file" accept="image/*">
			<button for="img_upload" type="button" tabindex="-1" title="Upload">
				<svg viewBox="0 0 512 512" width="24" height="24" xmlns="http://www.w3.org/2000/svg">
					<path d="m182.461 155.48 49.539-49.539v262.059a24 24 0 0 0 48 0v-262.059l49.539 49.539a24 24 0 1 0 33.941-33.941l-90.509-90.51a24 24 0 0 0 -33.942 0l-90.509 90.51a24 24 0 1 0 33.941 33.941z"></path>
					<path d="m464 232a24 24 0 0 0 -24 24v184h-368v-184a24 24 0 0 0 -48 0v192a40 40 0 0 0 40 40h384a40 40 0 0 0 40-40v-192a24 24 0 0 0 -24-24z"></path>
				</svg>
			</button>
			<input id="img_name" name="img_name" type="text" placeholder="No file selected" disabled="">
		</div>
		<button id="reset-btn" type="button">Reset</button>
	</form>
</aside>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
      <script>
window.addEventListener("DOMContentLoaded",app);
THREE.OrbitControls = function ( object, domElement ) {

	this.object = object;

	this.domElement = ( domElement !== undefined ) ? domElement : document;

	// Set to false to disable this control
	this.enabled = true;

	// "target" sets the location of focus, where the object orbits around
	this.target = new THREE.Vector3();

	// How far you can dolly in and out ( PerspectiveCamera only )
	this.minDistance = 0;
	this.maxDistance = Infinity;

	// How far you can zoom in and out ( OrthographicCamera only )
	this.minZoom = 0;
	this.maxZoom = Infinity;

	// How far you can orbit vertically, upper and lower limits.
	// Range is 0 to Math.PI radians.
	this.minPolarAngle = 0; // radians
	this.maxPolarAngle = Math.PI; // radians

	// How far you can orbit horizontally, upper and lower limits.
	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
	this.minAzimuthAngle = - Infinity; // radians
	this.maxAzimuthAngle = Infinity; // radians

	// Set to true to enable damping (inertia)
	// If damping is enabled, you must call controls.update() in your animation loop
	this.enableDamping = false;
	this.dampingFactor = 0.05;

	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
	// Set to false to disable zooming
	this.enableZoom = true;
	this.zoomSpeed = 1.0;

	// Set to false to disable rotating
	this.enableRotate = true;
	this.rotateSpeed = 1.0;

	// Set to false to disable panning
	this.enablePan = true;
	this.panSpeed = 1.0;
	this.screenSpacePanning = false; // if true, pan in screen-space
	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

	// Set to true to automatically rotate around the target
	// If auto-rotate is enabled, you must call controls.update() in your animation loop
	this.autoRotate = false;
	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

	// Set to false to disable use of the keys
	this.enableKeys = true;

	// The four arrow keys
	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

	// Mouse buttons
	this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };

	// Touch fingers
	this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };

	// for reset
	this.target0 = this.target.clone();
	this.position0 = this.object.position.clone();
	this.zoom0 = this.object.zoom;

	//
	// public methods
	//

	this.getPolarAngle = function () {

		return spherical.phi;

	};

	this.getAzimuthalAngle = function () {

		return spherical.theta;

	};

	this.saveState = function () {

		scope.target0.copy( scope.target );
		scope.position0.copy( scope.object.position );
		scope.zoom0 = scope.object.zoom;

	};

	this.reset = function () {

		scope.target.copy( scope.target0 );
		scope.object.position.copy( scope.position0 );
		scope.object.zoom = scope.zoom0;

		scope.object.updateProjectionMatrix();
		scope.dispatchEvent( changeEvent );

		scope.update();

		state = STATE.NONE;

	};

	// this method is exposed, but perhaps it would be better if we can make it private...
	this.update = function () {

		var offset = new THREE.Vector3();

		// so camera.up is the orbit axis
		var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
		var quatInverse = quat.clone().inverse();

		var lastPosition = new THREE.Vector3();
		var lastQuaternion = new THREE.Quaternion();

		return function update() {

			var position = scope.object.position;

			offset.copy( position ).sub( scope.target );

			// rotate offset to "y-axis-is-up" space
			offset.applyQuaternion( quat );

			// angle from z-axis around y-axis
			spherical.setFromVector3( offset );

			if ( scope.autoRotate && state === STATE.NONE ) {

				rotateLeft( getAutoRotationAngle() );

			}

			if ( scope.enableDamping ) {

				spherical.theta += sphericalDelta.theta * scope.dampingFactor;
				spherical.phi += sphericalDelta.phi * scope.dampingFactor;

			} else {

				spherical.theta += sphericalDelta.theta;
				spherical.phi += sphericalDelta.phi;

			}

			// restrict theta to be between desired limits
			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

			// restrict phi to be between desired limits
			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

			spherical.makeSafe();


			spherical.radius *= scale;

			// restrict radius to be between desired limits
			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

			// move target to panned location

			if ( scope.enableDamping === true ) {

				scope.target.addScaledVector( panOffset, scope.dampingFactor );

			} else {

				scope.target.add( panOffset );

			}

			offset.setFromSpherical( spherical );

			// rotate offset back to "camera-up-vector-is-up" space
			offset.applyQuaternion( quatInverse );

			position.copy( scope.target ).add( offset );

			scope.object.lookAt( scope.target );

			if ( scope.enableDamping === true ) {

				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
				sphericalDelta.phi *= ( 1 - scope.dampingFactor );

				panOffset.multiplyScalar( 1 - scope.dampingFactor );

			} else {

				sphericalDelta.set( 0, 0, 0 );

				panOffset.set( 0, 0, 0 );

			}

			scale = 1;

			// update condition is:
			// min(camera displacement, camera rotation in radians)^2 > EPS
			// using small-angle approximation cos(x/2) = 1 - x^2 / 8

			if ( zoomChanged ||
				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

				scope.dispatchEvent( changeEvent );

				lastPosition.copy( scope.object.position );
				lastQuaternion.copy( scope.object.quaternion );
				zoomChanged = false;

				return true;

			}

			return false;

		};

	}();

	this.dispose = function () {

		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		window.removeEventListener( 'keydown', onKeyDown, false );

		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

	};

	//
	// internals
	//

	var scope = this;

	var changeEvent = { type: 'change' };
	var startEvent = { type: 'start' };
	var endEvent = { type: 'end' };

	var STATE = {
		NONE: - 1,
		ROTATE: 0,
		DOLLY: 1,
		PAN: 2,
		TOUCH_ROTATE: 3,
		TOUCH_PAN: 4,
		TOUCH_DOLLY_PAN: 5,
		TOUCH_DOLLY_ROTATE: 6
	};

	var state = STATE.NONE;

	var EPS = 0.000001;

	// current position in spherical coordinates
	var spherical = new THREE.Spherical();
	var sphericalDelta = new THREE.Spherical();

	var scale = 1;
	var panOffset = new THREE.Vector3();
	var zoomChanged = false;

	var rotateStart = new THREE.Vector2();
	var rotateEnd = new THREE.Vector2();
	var rotateDelta = new THREE.Vector2();

	var panStart = new THREE.Vector2();
	var panEnd = new THREE.Vector2();
	var panDelta = new THREE.Vector2();

	var dollyStart = new THREE.Vector2();
	var dollyEnd = new THREE.Vector2();
	var dollyDelta = new THREE.Vector2();

	function getAutoRotationAngle() {

		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

	}

	function getZoomScale() {

		return Math.pow( 0.95, scope.zoomSpeed );

	}

	function rotateLeft( angle ) {

		sphericalDelta.theta -= angle;

	}

	function rotateUp( angle ) {

		sphericalDelta.phi -= angle;

	}

	var panLeft = function () {

		var v = new THREE.Vector3();

		return function panLeft( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
			v.multiplyScalar( - distance );

			panOffset.add( v );

		};

	}();

	var panUp = function () {

		var v = new THREE.Vector3();

		return function panUp( distance, objectMatrix ) {

			if ( scope.screenSpacePanning === true ) {

				v.setFromMatrixColumn( objectMatrix, 1 );

			} else {

				v.setFromMatrixColumn( objectMatrix, 0 );
				v.crossVectors( scope.object.up, v );

			}

			v.multiplyScalar( distance );

			panOffset.add( v );

		};

	}();

	// deltaX and deltaY are in pixels; right and down are positive
	var pan = function () {

		var offset = new THREE.Vector3();

		return function pan( deltaX, deltaY ) {

			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

			if ( scope.object.isPerspectiveCamera ) {

				// perspective
				var position = scope.object.position;
				offset.copy( position ).sub( scope.target );
				var targetDistance = offset.length();

				// half of the fov is center to top of screen
				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

				// we use only clientHeight here so aspect ratio does not distort speed
				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

			} else if ( scope.object.isOrthographicCamera ) {

				// orthographic
				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

			} else {

				// camera neither orthographic nor perspective
				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
				scope.enablePan = false;

			}

		};

	}();

	function dollyIn( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale /= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	function dollyOut( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale *= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	//
	// event callbacks - update the object state
	//

	function handleMouseDownRotate( event ) {

		rotateStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownDolly( event ) {

		dollyStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownPan( event ) {

		panStart.set( event.clientX, event.clientY );

	}

	function handleMouseMoveRotate( event ) {

		rotateEnd.set( event.clientX, event.clientY );

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleMouseMoveDolly( event ) {

		dollyEnd.set( event.clientX, event.clientY );

		dollyDelta.subVectors( dollyEnd, dollyStart );

		if ( dollyDelta.y > 0 ) {

			dollyIn( getZoomScale() );

		} else if ( dollyDelta.y < 0 ) {

			dollyOut( getZoomScale() );

		}

		dollyStart.copy( dollyEnd );

		scope.update();

	}

	function handleMouseMovePan( event ) {

		panEnd.set( event.clientX, event.clientY );

		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

		scope.update();

	}

	function handleMouseUp( /*event*/ ) {

		// no-op

	}

	function handleMouseWheel( event ) {

		if ( event.deltaY < 0 ) {

			dollyOut( getZoomScale() );

		} else if ( event.deltaY > 0 ) {

			dollyIn( getZoomScale() );

		}

		scope.update();

	}

	function handleKeyDown( event ) {

		var needsUpdate = false;

		switch ( event.keyCode ) {

			case scope.keys.UP:
				pan( 0, scope.keyPanSpeed );
				needsUpdate = true;
				break;

			case scope.keys.BOTTOM:
				pan( 0, - scope.keyPanSpeed );
				needsUpdate = true;
				break;

			case scope.keys.LEFT:
				pan( scope.keyPanSpeed, 0 );
				needsUpdate = true;
				break;

			case scope.keys.RIGHT:
				pan( - scope.keyPanSpeed, 0 );
				needsUpdate = true;
				break;

		}

		if ( needsUpdate ) {

			// prevent the browser from scrolling on cursor keys
			event.preventDefault();

			scope.update();

		}


	}

	function handleTouchStartRotate( event ) {

		if ( event.touches.length == 1 ) {

			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		} else {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			rotateStart.set( x, y );

		}

	}

	function handleTouchStartPan( event ) {

		if ( event.touches.length == 1 ) {

			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		} else {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panStart.set( x, y );

		}

	}

	function handleTouchStartDolly( event ) {

		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

		var distance = Math.sqrt( dx * dx + dy * dy );

		dollyStart.set( 0, distance );

	}

	function handleTouchStartDollyPan( event ) {

		if ( scope.enableZoom ) handleTouchStartDolly( event );

		if ( scope.enablePan ) handleTouchStartPan( event );

	}

	function handleTouchStartDollyRotate( event ) {

		if ( scope.enableZoom ) handleTouchStartDolly( event );

		if ( scope.enableRotate ) handleTouchStartRotate( event );

	}

	function handleTouchMoveRotate( event ) {

		if ( event.touches.length == 1 ) {

			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		} else {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			rotateEnd.set( x, y );

		}

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

	}

	function handleTouchMovePan( event ) {

		if ( event.touches.length == 1 ) {

			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		} else {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panEnd.set( x, y );

		}

		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

	}

	function handleTouchMoveDolly( event ) {

		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

		var distance = Math.sqrt( dx * dx + dy * dy );

		dollyEnd.set( 0, distance );

		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

		dollyIn( dollyDelta.y );

		dollyStart.copy( dollyEnd );

	}

	function handleTouchMoveDollyPan( event ) {

		if ( scope.enableZoom ) handleTouchMoveDolly( event );

		if ( scope.enablePan ) handleTouchMovePan( event );

	}

	function handleTouchMoveDollyRotate( event ) {

		if ( scope.enableZoom ) handleTouchMoveDolly( event );

		if ( scope.enableRotate ) handleTouchMoveRotate( event );

	}

	function handleTouchEnd( /*event*/ ) {

		// no-op

	}

	//
	// event handlers - FSM: listen for events and reset state
	//

	function onMouseDown( event ) {

		if ( scope.enabled === false ) return;

		// Prevent the browser from scrolling.

		event.preventDefault();

		// Manually set the focus since calling preventDefault above
		// prevents the browser from setting it automatically.

		scope.domElement.focus ? scope.domElement.focus() : window.focus();

		s.........完整代码请登录后点击上方下载按钮下载查看

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