Vector2打造一个跟随鼠标移动的深海奇异生物效果代码
代码语言:html
所属分类:动画
代码描述:Vector2打造一个跟随鼠标移动的深海奇异生物效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css">
<style>
body {
background: black;
}
.canvas {
mix-blend-mode: screen;
}
.canvas, .background, .overlay {
position: absolute;
width: 100vw;
height: 100vh;
}
</style>
</head>
<body >
<canvas class="background"></canvas>
<canvas class="canvas"></canvas>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Vector2.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/perlin-min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script >
"use strict";
const {
abs,
acos,
asin,
atan,
atan2,
ceil,
cos,
max,
min,
PI,
pow,
random,
round,
sin,
sqrt,
tan } =
Math;
const HALF_PI = 0.5 * PI;
const QUART_PI = 0.25 * PI;
const TAU = 2 * PI;
const TO_RAD = PI / 180;
const G = 6.67 * pow(10, -11);
const EPSILON = 2.220446049250313e-16;
const rand = n => n * random();
const randIn = (_min, _max) => rand(_max - _min) + _min;
const randRange = n => n - rand(2 * n);
const fadeIn = (t, m) => t / m;
const fadeOut = (t, m) => (m - t) / m;
const fadeInOut = (t, m) => {
let hm = 0.5 * m;
return abs((t + hm) % m - hm) / hm;
};
const dist = (x1, y1, x2, y2) => sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));
const angle = (x1, y1, x2, y2) => atan2(y2 - y1, x2 - x1);
const lerp = (a, b, t) => (1 - t) * a + t * b;
const clamp = (n, _min, _max) => min(max(n, _min), _max);
const norm = (n, _min, _max) => (n - _min) / (_max - _min);
const floor = n => n | 0;
const fract = n => n - floor(n);
const vh = p => p * window.innerHeight * 0.01;
const vw = p => p * window.innerWidth * 0.01;
const vmin = p => min(vh(p), vw(p));
const vmax = p => max(vh(p), vw(p));
const intToRGBA = n => {
let r, g, b, a;
n >>>= 0;
r = (n & 0xff000000) >>> 24;
g = (n & 0xff0000) >>> 16;
b = (n & 0xff00) >>> 8;
a = (n & 0xff) / 255;
return `rgba(${[r, g, b, a].join()})`;
};
const nearestMultiple = (n, d) => n - n % d;
const drawTypes = {
FILL: 'fill',
STROKE: 'stroke' };
const textAlignTypes = {
CENTER: 'center',
END: 'end',
LEFT: 'left',
RIGHT: 'right',
START: 'start' };
const textBaselineTypes = {
ALPHABETIC: 'alphabetic',
BOTTOM: 'bottom',
HANGING: 'hanging',
MIDDLE: 'middle',
TOP: 'top' };
Array.prototype.lerp = function (t = [], a = 0) {
this.forEach((n.........完整代码请登录后点击上方下载按钮下载查看
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