svg结合wtc-math生成春天的背景效果代码

代码语言:html

所属分类:背景

代码描述:svg结合wtc-math生成春天的背景效果代码

代码标签: 生成 春天 背景 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开


<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">

  
  
  
<style>

document, body {
  margin: 0;
  min-height: 100vh;
}

body {
  align-items: center;
  background: #F6FFFA;
  display: flex;
  font-family: "Montserrat", sans-serif;
  justify-content: center;
}

#container {
  align-items: center;
  display: flex;
  flex-direction: column;
}

#container > :first-child {
  cursor: pointer;
}

button {
  bottom: 30px;
  max-width: 200px;
  margin-top: 10px;
  position: fixed;
}
</style>



</head>

<body>
  <div id="container">
  <div class="drawing"></div>
</div>
  

  
      <script type="module">
import { SVG } from 'https://cdn.skypack.dev/@svgdotjs/svg.js'
import { Vec2, Vec3 } from 'https://cdn.skypack.dev/wtc-math';
console.clear();

const config = {
  drawingType: 2,
  dimensions: new Vec2(window.innerWidth-20, window.innerHeight-20),
  r: 50,
  k: 32,
};
const vars = {
  drawing: null
}
let resizeTimeout;
window.addEventListener('resize', () => {
  clearTimeout(resizeTimeout);
  resizeTimeout = setTimeout(() => {
    document.querySelector('#container .drawing').innerHTML = '';
    config.dimensions = new Vec2(window.innerWidth-20, window.innerHeight-20);
    vars.drawing = new Drawing(config.drawingType).addTo('#container .drawing').size(config.dimensions);
    setup();
  }, 200);
})
const setup = () => {
  vars.drawing.clear();
  config.r = floatRandomBetween(40, 120);
  vars.bluenoise = new BlueNoise({
    size: config.dimensions.addNew(new Vec2(config.r*2, config.r*2)),
    offset: new Vec2(config.r*-1, config.r*-1),
    r: config.r,
    k: config.k
  });
  draw();
};

const drawStar = (pos, initialA = 0, ir = 10, spokes = 7, dims = new Vec2(4, 10)) => {
  for(let i = 0; i < spokes; i++) {
    const a = initialA + Math.PI * 2 / spokes * i;
    const oa = a - Math.PI * .5;
    const ip = new Vec2( Math.cos(a) * ir + pos.x, Math.sin(a) * ir + pos.y );
    const u = ip.addNew( new Vec2( Math.cos(oa) * (dims.x * .5), Math.sin(oa) * (dims.x * .5) ) );
    const v = u.addNew( new Vec2( Math.cos(a) * dims.y, Math.sin(a) * dims.y ) );
    const x = v.addNew( new Vec2( Math.cos(oa) * (dims.x * -1), Math.sin(oa) * (dims.x * -1) ) );
    const y = ip.addNew( new Vec2( Math.cos(oa) * (dims.x * -.5), Math.sin(oa) * (dims.x * -.5) ) );
    
    vars.drawing.polygon( [u,v,x,y,u] );
  }
}
const drawCurl = (pos, initialA = 0, ir = 20, points = 3, width = 5, revolutions = 3) => {
  const pointsDown = [];
  const pointsUp = [];
  const maxRev = (ir / width) - 1. / points;
  revolutions = Math.min(revolutions, maxRev);
  for(let i = 0; i < points*revolutions; i++) {
    const a = initialA + Math.PI * 2 / points * i;
    const oa = a - Math.PI * .5;
    const ip = new Vec2( Math.cos(a) * ir + pos.x, Math.sin(a) * ir + pos.y );
    const u = ip.addNew( new Vec2( Math.cos(a) * (width * .5), Math.sin(a) * (width * .5) ) );
    const v = ip.addNew( new Vec2( Math.cos(a) * (width * -.5), Math.sin(a) * (width * -.5) ) );
    pointsDown.push(u);
    pointsUp.push(v);
    ir -= width / points;
  }
  vars.drawing.polyline( pointsDown.concat(pointsUp.reverse()).concat(pointsDown[0]) );
}
const draw = () => {
  vars.drawing.rect(new Vec2(0,0), config.dimensions);
  
  while(vars.bluenoise.active.length > 0) {
    vars.bluenoise.step();
  }
  vars.drawing.stroke = '#000000FF';
  vars.drawing.lineWidth = 2;
  vars.bluenoise.news.forEach((n) => {
    const f = config.r/80;
    const annulus = new Vec2(floatRandomBetween(6*f, 12*f), floatRandomBetween(5*f,10*f));
    vars.drawing.stroke = '#'+getColour(Math.random());
    
    const which = Math.random();
    if(which < .89) {
      drawStar(
        n.addNew(vars.bluenoise.offset),                              // position
        Math.random() * Math.PI,                                      // initial angle
        annulus.x,                                                    // internal size
        Math.floor(floatRandomBetween(3, 12)),                        // number of spokes
        new Vec2(floatRandomBetween(2*f,4*f), annulus.y)              // spoke size
      );
      vars.drawing.circle(n.addNew(vars.bluenoise.offset), annulus.x*.25);
    } else if(which < .9) {
      drawCurl(
        n.addNew(vars.bluenoise.offset),                              // position,
        Math.random() * Math.PI,                                      // initial angle
        annulus.x * 1.5,                                                // internal size
        20,                                                           // number of points
        floatRandomBetween(3*f,7*f),                                  // width of stroke
        Math.floor(floatRandomBetween(1,6))                           // The number of revolutions
        );
    } else {
      drawCurl(
        n.addNew(vars.bluenoise.offset),                              // position,
        Math.random() * Math.PI,                                      // initial angle
        annulus.x * 1.5,                                              // internal size
        Math.floor(floatRandomBetween(3, 3)),                         // number of points
        floatRandomBetween(3*f,7*f),                                  // width of stroke
        Math.floor(floatRandomBetween(3,6))                           // The number of revolutions
        );
    }
    
  });
  
  const triangles = Delaunator.from(vars.bluenoise.news.map(n => n.array));
  
  vars.drawing.stroke = '#00000011';
  for(let i = 0; i < triangles.triangles.length; i += 3) {
    const t = [
      vars.bluenoise.news[triangles.triangles[i+0]].addNew(vars.bluenoise.offset),
      vars.bluenoise.news[triangles.triangles[i+1]].addNew(vars.bluenoise.offset),
      vars.bluenoise.news[triangles.triangles[i+2]].addNew(vars.bluenoise.offset),
      vars.bluenoise.news[triangles.triangles[i+0]].addNew(vars.bluenoise.offset)
    ];
    vars.drawing.polygon(t);
  }
}

const pal = ( t, a, b, c, d ) => {
  const mp = c.scaleNew(t).add(d).scale(6.28318);
  mp.x = Math.cos(mp.x);
  mp.y = Math.cos(mp.y);
  mp.z = Math.cos(mp.z);
  return a.addNew(b.multiplyNew(mp));
    // return a + b*cos( 6.28318*(c*t+d) );
}
const getColour = (d) => {
  d *= 100.;
  const col = pal( 
    d/70+.65, 
    new Vec3(0.5,0.5,0.5),
    new Vec3(0.5,0.1,0.2),
    new Vec3(1.0,1.0,1.0),
    new Vec3(0.6,0.1,0.2) );
  
  const gc = (s) => {
    return (Math.floor(s * 255).toString(16)+'00').substring(0,2);
  }

  const colour = gc(col.x) + gc(col.y) + gc(col.z);
  // const a = Math.floor((1.-d/30)*255).toString(16);
  return colour;
}
setTimeout(() => {
  setup();
  document.body.querySelector('#container>:first-child').addEventListener('click', () => {
    setup();
  });
}, 500);

class Drawing {
  static DT_CANVAS = 1;
  static DT_SVG = 2;
  #drawing;
  #ctx;
  #mode;
  #instructions = [];
  
  constructor(mode = Drawing.DT_CANVAS) {
    this.mode = mode;
    if(this.mode & Drawing.DT_CANVAS) {
      this.#drawing = document.createElement('canvas');
    } else if(this.mode & Drawing.DT_SVG) {
      this.#drawing = SVG();
    }
    
    this.stroke = '#333';
  }
  clear() {
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.clearRect(0,0,...this.dimensions.array);
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.clear();
    }
  }
  rect(position, dimensions) {
    this.#instructions.push({
      f: 'rect',
      args: [position, dimensions]
    });
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.beginPath();
      this.c.rect(...position.array, ...dimensions.array);
      this.c.stroke();
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.rect(dimensions.width, dimensions.height).move(...position.array).fill("none").stroke('#f06');
    }
  }
  circle(position, radius) {
    this.#instructions.push({
      f: 'circle',
      args: [position, radius]
    });
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.beginPath();
      this.c.arc(position.x, position.y, radius, 0, 2 * Math.PI);
      if(this.stroke) this.c.stroke();
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.circle(radius*2).fill("none").stroke(this.stroke).move(...position.subtractScalarNew(radius).array);
    }
  }
  line(a, b) {
    this.#instructions.push({
      f: 'line',
      args: [a, b]
    });
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.beginPath();
      this.c.moveTo(a.x, a.y);
      this.c.lineTo(b.x, b.y);
      if(this.stroke) this.c.stroke();
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.line(...a.array, ...b.array).stroke(this.stroke);
    }
  }
  polyline(points) {
    this.#instructions.push({
      f: 'polyline',
      args: points
    });
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.beginPath();
      points.forEach((p, i) => {
        if(i === 0) this.c.moveTo(p.x, p.y);
        else this.c.lineTo(p.x, p.y);
      })
      if(this.stroke) this.c.stroke();
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.polyline(points.map(p => p.array)).fill('none').stroke(this.stroke);
    }
  }
  polygon(points) {
    this.#instructions.push({
      f: 'polygon',
      args: [points]
    });
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.beginPath();
      points.forEach((p, i) => {
        if(i === 0) this.c.moveTo(p.x, p.y);
        else this.c.lineTo(p.x, p.y);
      })
      if(this.stroke) this.c.stroke();
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.polygon(points.map(p => p.array)).fill('none').stroke(this.stroke);
    }
  }
  
  download() {
    let d;
    if(this.mode & Drawing.DT_CANVAS) {
      d = new Drawing(Drawing.DT_SVG).size(this.dimensions);
      this.#instructions.forEach((i) => {
        d[i.f](...i.args);
      });
    } else if(this.mode & Drawing.DT_SVG) {
      d = this;
    }
    
    const fileName = "untitled.svg"
    const url = "data:image/svg+xml;utf8," + encodeURIComponent(d.drawing.svg());
    const link = document.createElement("a");
    link.download = fileName;
    link.href = url;
    link.click();
  }
  
  addTo(element) {
    if(typeof(element) === 'string') {
      if(this.mode & Drawing.DT_CANVAS) {
        document.body.querySelector(element).appendChild(this.drawing);
      } else if(this.mode & Drawing.DT_SVG) {
        this.drawing.addTo(element);
      }
    }
    return this;
  }
  
  size(d) {
    if(this.mode & Drawing.DT_CANVAS) {
      this.drawing.width = d.width;
      this.drawing.height = d.height;
    } else if(this.mode & Drawing.DT_SVG) {
      this.drawing.size(...d.array);
    }
    this.#dimensions = d;
    return this;
  }
  
  #dimensions
  set dimensions(v) {
    if(v instanceof Vec2) {
      this.#dimensions = v;
      this.size(v);
    }
  }
  get dimensions() {
    return this.#dimensions;
  }
  
  get drawing() {
    return this.#drawing;
  }
  get c() {
    if(this.mode & Drawing.DT_CANVAS) {
      if(this.#ctx) return this.#ctx;
      this.#ctx = this.drawing.getContext('2d');
      return this.#ctx;
    }
  }
  #stroke;
  set stroke(v) {
    this.#stroke = v;
    if(this.mode & Drawing.DT_CANVAS) {
      this.c.strokeStyle = v;
    }
  }
  get stroke() {
    return this.#stroke;
  }
  set mode(v) {
    if(v & (Drawing.DT_CANVAS | Drawing.DT_SVG)) {
      this.#mode = v;
    }
  }
  get mode() {
    return this.#mode || Drawing.DT_CANVAS;
  }
}

// vars.drawing = SVG().addTo('#container').size(config.dimensions.x, config.dimensions.y);
vars.drawing = new Drawing(config.drawingType).addTo('#container .drawing').size(config.dimensions);

 /// Create the download button
const dl = document.createElement('button');
dl.innerText = 'download';
dl.addEventListener('click', () => { 
  vars.drawing.download();
});
document.body.querySelector('#container').appendChild(dl);

class Grid {
  static #defaults = {
    size: config.dimensions.clone(),
    cellSize: new Vec2(50,50),
    fill: null
  };
  #grid = [];
  #size;
  #cellSize;
  
  constructor(settings) {
    settings = Object.assign({}, Grid.#defaults, settings);
    this.#size = Vec2.interpolate(settings.size) || Grid.#defaults.size;
    this.#cellSize = Vec2.interpolate(settings.cellSize) || Grid.#defaults.cellSize;
    this.#grid.length = this.gridSize.area;
    this.#grid.fill(settings.fill || Grid.#defaults.fill);
  }

  addChild(child, i) {
    this.#grid[i] = child;
  }
  addChildAtPosition(child, pos) {
    this.#grid[this.getArrayPosition(pos)] = child;
  }
  addChildAtGridPosition(child, gridPos) {
    this.#grid[this.getArrayPositionFromGridPos(gridPos)] = child;
  }

  getChild(i) {
    return this.#grid[i];
  }
  getChildAtPosition(pos) {
    return this.#grid[this.getArrayPosition(pos)];
  }
  getChildAtGridPosition(gridPos) {
    return this.#grid[this.getArrayPositionFromGridPos(gridPos)];
  }

  getGridPositionForIndex(i) {
    const gsize = this.gridSize;
    return new Vec2(i%gsize.x, Math.floor(i/gsize.x));
  }

  getArrayPositionFromGridPos(gpos) {
    const gsize = this.gridSize;
    if(
      gpos.x < 0 || gpos.x >= gsize.x ||
      gpos.y < 0 || gpos.y >= gsize.y )
      return null;
    
    gpos.x = gpos.x % gsize.x;
    const arraypos = (gpos.x) + (gpos.y*gsize.x);
    return arraypos;
  }

  getArrayPosition(realPos) {
    const gpos = this.getGridPos(realPos);
    return this.getArrayPositionFromGridPos(gpos);
  }

  getGridPos(realPos) {
    if(realPos instanceof Vec2) {
      return realPos.divideNew(this.#cellSize).floor();
    }
    // Throw an error
  }
  getSubPos(realPos) {
    if(realPos instanceof Vec2) {
      return realPos.modNew(this.#cellSize);
    }
    // Throw an error
  }
  getRealPos(gridPos) {
    if(gridPos instanceof Vec2) {
      return gridPos.multiplyNew(this.#cellSize);
    }
    // Throw an error
  }

  get size() {
    return this.#size;
  }
  get gridSize() {
    return this.#size.divideNew(this.#cellSize).floor();
  }
  get cellSize() {
    return this.#cellSize;
  }
  get length() {
    return this.#grid.length;
  }
}
class BlueNoise {
  static #defaults = {
    size: config.dimensions.clone(),
    offset: new Vec2(0,0),
    r: 100,
    k: 32,
    d: 5,
    initialList: [new Vec2(375,250)]
  };
  #activeList = [];
  #newPositions = [];
  #grid;
  #r;
  #k;
  #d;
  #size;
  #offset;

  constructor(settings) {
    settings = Object.assign({}, BlueNoise.#defaults, settings);
    this.#r = settings.r;
    this.#k = settings.k;
    this.#d = settings.d;
    this.#size = settings.size;
    this.#offset = settings.offset;
    this.#grid = new Grid({
      size: this.#size,
      cellSize: this.#r / Math.SQRT2,
      // cellSize: 1. / Math.SQRT2 / this.#r,
      fill: -1
    });
    this.addElementAtPosition(...settings.initialList);
  }
  addElementAtPosition(...positions) {
    positions.forEach((pos) => {
      this.#grid.addChildAtPosition(pos, pos);
      this.#activeList.push(pos);
      this.#newPositions.push(pos);
    });
  }
  draw() {
    this.news.forEach((newPos, i) => {
      const r = 3;
      const pos = newPos.addNew(this.#offset);
      vars.drawing.circle(pos, r);
      this.news[i] = null;
    });
    this.#newPositions = this.news.filter(v => v !== null);
    // this.news.length = 0;
  }
  step() {
    const loopL = Math.min(this.active.length, this.#d);
    for(let l = 0; l < loopL; l++) {
      const ri = Math.floor(0, floatRandomBetween(this.active.length));
      const c = this.active[ri];
      let numfound = 0;
      for(var i = 0; i < this.#k; i++) {
        const a = floatRandomBetween(0, Math.PI*2);
        const l = floatRandomBetween(this.#r, this.#r*2);
        const pos = new Vec2(Math.cos(a)*l, Math.sin(a)*l).add(c);
        // console.log(this.grid.getChildAtPosition(pos));
        if(this.grid.getChildAtPosition(pos) === -1) {
          const gridPos = this.grid.getGridPos(pos);
          let tooClose = false;
          for (var i = -1; i <= 1; i++) {
            for (var j = -1; j <= 1; j++) {
              if(i == 0 && j == 0) continue;
              const p = this.grid.getChildAtGridPosition(gridPos.addNew(new Vec2(i, j)));
              if(p !== -1 && p instanceof Vec2) {
                const d = pos.distance(p);
                if(d < this..........完整代码请登录后点击上方下载按钮下载查看

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