three实现方块跟随鼠标突出三维效果代码

代码语言:html

所属分类:三维

代码描述:three实现方块跟随鼠标突出三维效果代码

代码标签: 跟随 鼠标 突出 三维 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!doctype html>
<html lang="en">
	<head>
	
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
				text-align:center;
			}
		</style>
	</head>
	<body>



<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Detector.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/stats-min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.46.js"></script>

		<script>

			var size = 10, res = 32, sizeres = size * res, halfsizeres = sizeres / 2;
			var buffer1 = [], buffer2 = [], temp;
			var grid = [], plane;
			var scene, camera, light, renderer;
			var geometry, material;
			var mouse, projector, ray, intersects = [];
			var stats;

			if ( Detector.webgl ) {

				init();
				animate();

			} else {

				document.body.appendChild( Detector.getWebGLErrorMessage() );

			}

			function init() {

				var container = document.createElement( 'div' );
				document.body.appendChild( container );

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				// container.appendChild( stats.domElement );

				for ( var i = 0, l = res * res; i < l; i ++ ) {

					buffer1[ i ] = 0;
					buffer2[ i ] = 0;

				}

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.x = 100 + sizeres;
				camera.position.y = 200;
				camera.position.z = 100 + sizeres;
				camera.lookAt( new THREE.Vector3( halfsizeres, - 50, halfsizeres ) );
				scene.add( camera );

				scene.add( new THREE.AmbientLight( 0x808080 ) );

				light = new THREE.SpotLight( 0xffffff, 1.25 );
				light.position.set( - 500, 900, 600 );
				light.target.position.set( halfsizeres, 0, halfsizeres );
				light.castShadow = true;
				scene.add( light );

				geometry = new THREE.CubeGeometry( size, size, size );
				geometry.applyMatrix( new THREE.Matrix4().setTranslation( 0, size / 2, 0 ) );
				material = new THREE.MeshLambertMaterial( { color: 0xd0d0d0 } );

				for ( var i = 0, l = res * res; i < l; i ++ ) {

					cube = new THREE.Mesh( geometry, material );
					cube.position.x = size + ( ( i % res ) * 10 );
					cube.position.z = size + ( Math.floor( i / res ) * 10 );
					cube.castShadow = true;
					cube.receiveShadow = true;
					scene.add( cube );

					grid.push( cube );

				}

				geometry = new THREE.PlaneGeometry( sizeres, size.........完整代码请登录后点击上方下载按钮下载查看

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