jquery实现年会大屏三维抽奖效果代码
代码语言:html
所属分类:其他
代码描述:jquery实现年会大屏三维抽奖效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <style> * { padding: 0; margin: 0; } html,body{ width:100%; min-height:100%; } body { background: url(//repo.bfw.wiki/bfwrepo/image/5eaa0f4300406.png) no-repeat; background-size: 100% 100%; -webkit-background-size: 100% 100%; font-family: "宋体"; } .clearfix:after{ clear:both; display: table; content: ''; } .left{ float:left; } .right{ float:right } .container { position: absolute; -webkit-transform: perspective(1000px); -moz-transform: perspective(1000px); -ms-transform: perspective(1000px); -o-transform: perspective(1000px); transform: perspective(1000px); -webkit-transform-style: preserve-3d; -moz-transform-style: preserve-3d; -ms-transform-style: preserve-3d; transform-style: preserve-3d; -webkit-transform-origin: center center; -moz-transform-origin: center center ; -ms-transform-origin: center center ; -o-transform-origin: center center ; transform-origin: center center ; width: 60%; height: 60%; left: 20%; top: 20%; } .element, .js_current_dom { -webkit-background-size: 100% 100%; -moz-background-size: 100% 100%; -ms-background-size: 100% 100%; -o-background-size: 100% 100%; background-size: 100% 100%; background-color: #fff; } .btn_circle { height: 100px; width: 100px; border:20px solid #eee; line-height: 100px; font-size: 24px; text-align: center; border-radius: 50%; background-color: #f00; cursor: pointer; position: absolute; right: 50px; bottom: 50px; z-index: 9; color:#fff; -webkit-transition:all 0.7s linear; -moz-transition:all 0.7s linear; -ms-transition:all 0.7s linear; -o-transition:all 0.7s linear; transition:all 0.7s linear; } .btn_circle:hover{ background-color: darkorange; border-color: #fff; } .btn_start{ position: static; margin:25px auto 0 auto; } .mask { position: absolute; left: 0; top: 0; width: 100%; height: 100%; background: rgba(0, 0, 0, 0.8); display: none; z-index: 999; } .lucky_icon { height: 70%; width: 70%; border-radius: 50%; margin-left:15%; } .lucky_userInfo{ position: absolute; height:100px; width:100px; color:#fff; font-size: 24px; } .lucky_list{ width:760px; height:560px; padding:20px; position: relative; margin:0 auto; background-color: rgba(255, 255, 255, 0.2); -webkit-border-radius: 10px; -moz-border-radius: 10px; border-radius: 10px; } .lpl_userInfo{ width:84px; height:100px; text-align: center; float: left; margin-bottom:10px; } .lpl_userImage{ width:60px; height:60px; -webkit-border-radius: 50%; -moz-border-radius: 50%; border-radius: 50%; } .lpl_userName{ margin-top:12px; display: block; overflow: hidden; text-overflow:ellipsis; white-space: nowrap; font-size: 16px; color:#fff; } .lucky_userName{ text-align: center; margin-top:12px; display: block; overflow: hidden; text-overflow:ellipsis; white-space: nowrap; } .lucky_title{ text-align: center; width:100%; font-size:30px; font-weight: bold; color:darkorange; height:150px; line-height: 150px; } .lucky_prize{ width:280px; } .lucky_people_list{ width:440px; } .flex{ display: flex; flex-direction: row; } .lucky_prize_box{ height:200px; display: flex; flex-direction: row; } .lucky_prize_direction{ width:70px; height:100%; background-color: transparent; border:none; color:#fff; font-size: 60px; text-align: center; } .lucky_prize_direction.active{ color:#f22; } button:focus{ outline: none; } .lucky_prize_picture{ width:160px; display: flex; justify-content: center; align-items: center; } .lucky_prize_show{ max-width: 100%; max-height:100%; } .lucky_people_title{ width:100%; height:60px; background-color: #f22; font-size: 24px; color:#fff; text-align: center; line-height: 60px; font-weight: bold; } .lucky_setting{ height:50px; background-color: #f22; font-size: 16px; color:#fff; text-align: left; line-height: 50px; padding:0 10px; font-weight: bold; margin-top:25px; } .select_box{ float: right; margin-top:1px; } .select_lucky_number{ font-size: 22px; border:1px solid #eee; outline: none; } .lucky_number{ font-size: 24px; } .lucky_prize_title{ height:50px; background-color: #f22; color:#fff; text-align: center; line-height: 50px; font-weight: bold; margin-top:25px; } .lpl_list{ margin-top:20px; height:480px; overflow: auto; box-sizing: border-box; } .loader_file{ position: absolute; left:0; top:0; width:100%; height:100%; background-color: rgba(0, 0, 0, .6); z-index:999999; display: flex; align-items: center; justify-content: center; color:#fff; font-size: 30px; } .none { display: none; } </style> </head> <body> <div class="container none"></div> <div class="mask"></div> <div id="stop" class="btn_circle none">停止</div> <div class="lucky_title">2018年***年会抽奖活动</div> <div class="loader_file"> 用户数据导入中 <span class="current_number"></span><span class="all_number"></span> </div> <div class="lucky_list clearfix"> <div class="left lucky_prize"> <div class="lucky_prize_box"> <button class="lucky_prize_left lucky_prize_direction"><</button> <div data-default="1" class="lucky_prize_picture"> <img class="lucky_prize_show none" src="//repo.bfw.wiki/bfwrepo/image/60bf1ce19319c.png" alt="一等奖笔记本"/> <img class="none lucky_prize_show" src="//repo.bfw.wiki/bfwrepo/image/60d2ce3f0b4a4.png" alt="二等奖平衡车"/> <img class="none lucky_prize_show" src="//repo.bfw.wiki/bfwrepo/image/60bf1caec478a.png" alt="三等奖现金红包"/> </div> <button class="lucky_prize_right active lucky_prize_direction">></button> </div> <div class="lucky_prize_title">一等奖笔记本</div> <div class="lucky_setting"> <span> <b class="lucky_number">998</b> 人参与 </span> <div class="select_box"> 一次抽 <select name="select_lucky_number" class='select_lucky_number'> <option selected = "selected" value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> <option value="10">10</option> <option value="20">20</option> <option value="30">30</option> </select> 人 </div> </div> <div id="open" class="btn_circle btn_start">开始</div> </div> <div class="right lucky_people_list"> <div class="lucky_people_title">中奖名单</div> <div class="lpl_list clearfix none"> <!--<div class="lpl_userInfo">--> <!--<img class="lpl_userImage" src="http://wx.qlogo.cn/mmopen/vi_32/Q0j4TwGTfTK9YW8jiaJuo8xHZohXgpMpzVCWleDx4ko9zLn5B8iavAR2yQpeLMR5BQjf2jicwcGURXq5xf4yguwIQ/132"--> <!--alt=""/>--> <!--<p class="lpl_userName">小木姐姐</p>--> <!--</div>--> </div> <div class="lpl_list clearfix none"> </div> <div class="lpl_list clearfix none"> </div> </div> </div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery-3.2.1.min.js"></script> <script type="text/javascript"> /* transformjs 1.1.6 * By dntzhang * Github: https://github.com/AlloyTeam/AlloyTouch/tree/master/transformjs */ ; (function () { var DEG_TO_RAD = 0.017453292519943295; var Matrix3D = function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { this.elements = window.Float32Array ? new Float32Array(16) : []; var te = this.elements; te[0] = (n11 !== undefined) ? n11 : 1; te[4] = n12 || 0; te[8] = n13 || 0; te[12] = n14 || 0; te[1] = n21 || 0; te[5] = (n22 !== undefined) ? n22 : 1; te[9] = n23 || 0; te[13] = n24 || 0; te[2] = n31 || 0; te[6] = n32 || 0; te[10] = (n33 !== undefined) ? n33 : 1; te[14] = n34 || 0; te[3] = n41 || 0; te[7] = n42 || 0; te[11] = n43 || 0; te[15] = (n44 !== undefined) ? n44 : 1; }; Matrix3D.prototype = { set: function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { var te = this.elements; te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14; te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24; te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34; te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44; return this; }, identity: function () { this.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); return this; }, multiplyMatrices: function (a, be) { var ae = a.elements; var te = this.elements; var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; var b11 = be[0], b12 = be[1], b13 = be[2], b14 = be[3]; var b21 = be[4], b22 = be[5], b23 = be[6], b24 = be[7]; var b31 = be[8], b32 = be[9], b33 = be[10], b34 = be[11]; var b41 = be[12], b42 = be[13], b43 = be[14], b44 = be[15]; te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; return this; }, // 解决角度为90的整数倍导致Math.cos得到极小的数,其实是0。导致不渲染 _rounded: function (value, i) { i = Math.pow(10, i || 15); // default return Math.round(value * i) / i; }, _arrayWrap: function (arr) { return window.Float32Array ? new Float32Array(arr) : arr; }, appendTransform: function (x, y, z, scaleX, scaleY, scaleZ, rotateX, rotateY, rotateZ, skewX, skewY, originX, originY, originZ) { var rx = rotateX * DEG_TO_RAD; var cosx = this._rounded(Math.cos(rx)); var sinx = this._rounded(Math.sin(rx)); var ry = rotateY * DEG_TO_RAD; var cosy = this._rounded(Math.cos(ry)); var siny = this._rounded(Math.sin(ry)); var rz = rotateZ * DEG_TO_RAD; var cosz = this._rounded(Math.cos(rz * -1)); var sinz = this._rounded(Math.sin(rz * -1)); this.multiplyMatrices(this, this._arrayWrap([ 1, 0, 0, x, 0, cosx, sinx, y, 0, -sinx, cosx, z, 0, 0, 0, 1 ])); this.multiplyMatrices(this, this._arrayWrap([ cosy, 0, siny, 0, 0, 1, 0, 0, -siny, 0, cosy, 0, 0, 0, 0, 1 ])); this.multiplyMatrices(this, this._arrayWrap([ cosz * scaleX, sinz * scaleY, 0, 0, -sinz * scaleX, cosz * scaleY, 0, 0, 0, 0, 1 * scaleZ, 0, 0, 0, 0, 1 ])); if (skewX || skewY) { this.multiplyMatrices(this, this._arrayWrap([ this._rounded(Math.cos(skewX * DEG_TO_RAD)), this._rounded(Math.sin(skewX * DEG_TO_RAD)), 0, 0, -1 * this._rounded(Math.sin(skewY * DEG_TO_RAD)), this._rounded(Math.cos(skewY * DEG_TO_RAD)), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ])); } if (originX || originY || originZ) { this.elements[12] -= originX * this.elements[0] + originY * this.elements[4] + originZ * this.elements[8]; this.elements[13] -= originX * this.elements[1] + originY * this.elements[5] + originZ * this.elements[9]; this.elements[14] -= originX * this.elements[2] + originY * this.elements[6] + originZ * this.elements[10]; } return this; } }; var Matrix2D = function(a, b, c, d, tx, ty) { this.a = a == null ? 1 : a; this.b = b || 0; this.c = c || 0; this.d = d == null ? 1 : d; this.tx = tx || 0; this.ty = ty || 0; return this; }; Matrix2D.prototype = { identity : function() { this.a = this.d = 1; this.b = this.c = this.tx = this.ty = 0; return this; }, appendTransform : function(x, y, scaleX, scaleY, rotation, skewX, skewY, originX, originY) { if (rotation % 360) { var r = rotation * DEG_TO_RAD; var cos = Math.cos(r); var sin = Math.sin(r); } else { cos = 1; sin = 0; } if (skewX || skewY) { skewX *= DEG_TO_RAD; skewY *= DEG_TO_RAD; this.append(Math.cos(skewY), Math.sin(skewY), -Math.sin(skewX), Math.cos(skewX), x, y); this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, 0, 0); } else { this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, x, y); } if (originX || originY) { this.tx -= originX * this.a + originY * this.c; this.ty -= originX * this.b + originY * this.d; } return this; }, append : function(a, b, c, d, tx, ty) { var a1 = this.a; var b1 = this.b; var c1 = this.c; var d1 = this.d; this.a = a * a1 + b * c1; this.b = a * b1 + b * d1; this.c = c * a1 + d * c1; this.d = c * b1 + d * d1; this.tx = tx * a1 + ty * c1 + this.tx; this.ty = tx * b1 + ty * d1 + this.ty; return this; }, initialize : function(a, b, c, d, tx, ty) { this.a = a; this.b = b; this.c = c; this.d = d; this.tx = tx; this.ty = ty; return this; }, setValues : function(a, b, c, d, tx, ty) { this.a = a == null ? 1 : a; this.b = b || 0; this.c = c || 0; this.d = d == null ? 1 : d; this.tx = tx || 0; this.ty = ty || 0; return this; }, copy : function(matrix) { return this.setValues(matrix.a, matrix.b, matrix.c, matrix.d, matrix.tx, matrix.ty); } }; function observe(target, props, callback) { for (var i = 0, len = props.length; i < len; i++) { var prop = props[i]; watch(target, prop, callback); } } function watch(target, prop, callback) { Object.defineProperty(target, prop, { get: function () { return this["_" + prop]; }, set: function (value) { this["_" + prop] = value; callback(); } }); } function isElement(o) { return ( typeof HTMLElement === "object" ? o instanceof HTMLElement : //DOM2 o && typeof o === "object" && o !== null && o.nodeType === 1 && typeof o.nodeName === "string" ); } function Transform(obj, notPerspective) { if(obj.___mixCSS3Transform) return; var observeProps = ["translateX", "translateY", "translateZ", "scaleX", "scaleY", "scaleZ", "rotateX", "rotateY", "rotateZ", "skewX", "skewY", "originX", "originY", "originZ"], objIsElement = isElement(obj); if (!notPerspective) { observeProps.push("perspective"); } obj.___mixCSS3Transform = true observe( obj, observeProps, function () { var mtx = obj.matrix3d.identity().appendTransform(obj.translateX, obj.translateY, obj.translateZ, obj.scaleX, obj.scaleY, obj.scaleZ, obj.rotateX, obj.rotateY, obj.rotateZ, obj.skewX, obj.skewY, obj.originX, obj.originY, obj.originZ); var transform = (notPerspective ? "" : "perspective(" + obj.perspective + "px) ") + "matrix3d(" + Array.prototype.slice.call(mtx.elements).join(",") + ")"; if (objIsElement) { obj.style.transform = obj.style.msTransform = obj.style.OTransform = obj.style.MozTransform = obj.style.webkitTransform = transform; } else { obj.transform = transform; } }); obj.matrix3d = new Matrix3D(); if (!notPerspective) { obj.perspective = 500; } obj.scaleX = obj.scaleY = obj.scaleZ = 1; //由于image自带了x\y\z,所有加上translate前缀 obj.translateX = obj.translateY = obj.translateZ = obj.rotateX = obj.rotateY = obj.rotateZ = obj.skewX = obj.skewY = obj.originX = obj.originY = obj.originZ = 0; } Transform.getMatrix3D = function (option) { var defaultOption = { translateX: 0, transl.........完整代码请登录后点击上方下载按钮下载查看
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