js实现canvas发光粒子跟随鼠标喷射动画效果代码
代码语言:html
所属分类:粒子
代码描述:js实现canvas发光粒子跟随鼠标喷射动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script> <script> var _createClass = function () {function defineProperties(target, props) {for (var i = 0; i < props.length; i++) {var descriptor = props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if ("value" in descriptor) descriptor.writable = true;Object.defineProperty(target, descriptor.key, descriptor);}}return function (Constructor, protoProps, staticProps) {if (protoProps) defineProperties(Constructor.prototype, protoProps);if (staticProps) defineProperties(Constructor, staticProps);return Constructor;};}();function _classCallCheck(instance, Constructor) {if (!(instance instanceof Constructor)) {throw new TypeError("Cannot call a class as a function");}}var round = Math.round,random = Math.random,PI = Math.PI; // Vector2 //////////////////////////////////// var Vector2 = function () { function Vector2() {var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;_classCallCheck(this, Vector2); this.x = x; this.y = y; }_createClass(Vector2, [{ key: 'set', value: function set( x, y) {this.x = x;this.y = y;} }, { key: 'add', value: function add( v) {this.x += v.x;this.y += v.y;} }, { key: 'sub', value: function sub( v) {this.x -= v.x;this.y -= v.y;} }, { key: 'mult', value: function mult( v) {this.x *= v.x;this.y *= v.y;} }]);return Vector2;}(); // Setup //////////////////////////////////// var setup = { color: [0, 0, 255], mousePosition: true, size: 5, sizeReduction: .2, density: 20, trailOpacity: 0.1, gravity: .5, velocityX: 5, velocityY: 5, maximumLife: 50, probability: 3, walls: true, .........完整代码请登录后点击上方下载按钮下载查看
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