js实现canvas闪电式雕刻文字表白动画效果代码
代码语言:html
所属分类:表白
代码描述:js实现canvas闪电式雕刻文字表白动画效果代码,可在下方输入框输入文字进行闪电告白。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> .page-thunder-to-text { position: relative; overflow: hidden; } .page-thunder-to-text canvas { display: block; } .page-thunder-to-text input { position: absolute; bottom: 50px; left: 0; right: 0; display: block; outline: none; background-color: rgba(38, 50, 56, 0.2); color: #ffffff; border: none; width: 50%; min-width: 500px; max-width: 100%; margin: auto; height: 60px; line-height: 60px; font-size: 40px; padding: 0 20px; } .page-thunder-to-text input:hover, .page-thunder-to-text input:focus { border: 1px solid rgba(38, 50, 56, 0.6); } .page-thunder-to-text input::-webkit-input-placeholder { color: rgba(255, 255, 255, 0.1); } </style> </head> <body> <div class="page page-thunder-to-text"> <input id="input" type="text" maxlength="24" placeholder="I love you!"> <canvas id="canvas"></canvas> </div> <script> let canvas, ctx, w, h, thunder, text, particles, input; function Thunder(options) { options = options || {}; this.lifespan = options.lifespan || Math.round(Math.random() * 10 + 10); this.maxlife = this.lifespan; this.color = options.color || '#fefefe'; this.glow = options.glow || '#2323fe'; this.x = options.x || Math.random() * w; this.y = options.y || Math.random() * h; this.width = options.width || 2; this.direct = options.direct || Math.random() * Math.PI * 2; this.max = options.max || Math.round(Math.random() * 10 + 20); this.segments = [...new Array(this.max)].map(() => { return { direct: this.direct + (Math.PI * Math.random() * 0.2 - 0.1), length: Math.random() * 20 + 80, change: Math.random() * 0.04 - 0.02 }; }); this.update = function (index, array) { this.segments.forEach(s => {(s.direct += s.change) && Math.random() > 0.96 && (s.change *= -1);}); this.lifespan > 0 && this.lifespan-- || this.remove(index, array); }; this.render = function (ctx) { if (this.lifespan <= 0) return; ctx.beginPath(); ctx.globalAlpha = this.lifespan / this.maxlife; ctx.strokeStyle = this.color; ctx.lineWidth = this.width; ctx.shadowBlur = 32; ctx.shadowColor = this.glow; ctx.moveTo(this.x, this.y); let prev = { x: this.x, y: this.y }; this.segments.forEach(s => { const x = prev.x + Math.cos(s.direct) * s.length; const y = prev.y + Math.sin(s.direct) * s.length; prev = { x: x, y: y }; ctx.lineTo(x, y); }); ctx.stroke(); ctx.closePath(); ctx.shadowBlur = 0; const strength = Math.random() * 80 + 40; const light = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, strength); light.addColorStop(0, 'rgba(250, 200, 50, 0.6)'); light.addColor.........完整代码请登录后点击上方下载按钮下载查看
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