three实现三维洞穴内部光照效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维洞穴内部光照效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> canvas { display: block; width: 100%; height: 100vh; cursor: -webkit-grab; cursor: grab; } </style> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css"> </head> <body > <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.8.0.js"></script> <script type="module"> import * as THREE from '//repo.bfw.wiki/bfwrepo/js/module/three/build/three.module.js'; import { OrbitControls } from '//repo.bfw.wiki/bfwrepo/js/module/three/examples/jsm/controls/OrbitControls.js'; // ---- // main ( @2021-12-29 ) // ---- const renderer = new THREE.WebGLRenderer(); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, 2, .1, 1000); const controls = new OrbitControls(camera, renderer.domElement); camera.position.set(0, 0, 1); controls.enableDamping = true; controls.minPolarAngle = Math.PI / 2 - 0.1; controls.maxPolarAngle = Math.PI / 2 + 0.1; controls.minAzimuthAngle = -.2; controls.maxAzimuthAngle = .2; controls.maxDistance = 1; const light = ne.........完整代码请登录后点击上方下载按钮下载查看
网友评论0